5 #include "IdentityTransform.h" 
    6 #include "Transformable.h" 
   78     const std::list<SceneNode*>& getChildNodes() 
const;
 
   79     const std::list<Transformable*>& getTransformables() 
const;
 
   84     std::list<SceneNode*> _childNodes;
 
   87     std::list<Transformable*> _transformables;
 
   90     glm::mat4 _totalTransform;
 
   92     void propagateTransform(
const glm::mat4& inhTransform, 
float inhScale);