This is the complete list of members for Light, including all inherited members.
| GetAmbient() | Light | |
| GetCamera() | Light | |
| GetConstantAttenuation() | Light | |
| GetDiffuse() | Light | |
| GetLinearAttenuation() | Light | |
| GetPosition() | Light | |
| GetQuadraticAttenuation() | Light | |
| GetShineness() | Light | |
| GetSpecular() | Light | |
| Light(void) | Light | |
| Light(glm::vec3 pos, glm::vec4 ambient, glm::vec4 diffuse, glm::vec4 specular) | Light | |
| Light(glm::vec3 pos, glm::vec4 ambient, glm::vec4 diffuse, glm::vec4 specular, float shineness) | Light | |
| Light(glm::vec3 pos, glm::vec4 ambient, glm::vec4 diffuse, glm::vec4 specular, float shineness, float constant_attenuation, float linear_attenuation, float quadratic_attenuation) | Light | |
| SetAmbient(glm::vec4 ambient) | Light | |
| SetCamera(Camera *camera) | Light | |
| SetConstantAttenuation(float attenuation) | Light | |
| SetDiffuse(glm::vec4 diffuse) | Light | |
| SetLinearAttenuation(float attenuation) | Light | |
| SetPosition(glm::vec3 pos) | Light | |
| SetQuadraticAttenuation(float attenuation) | Light | |
| SetShineness(float shineness) | Light | |
| SetSpecular(glm::vec4 specular) | Light | |
| ~Light(void) | Light |
1.8.1.1