Compute texture slice statistics.
The resulting statistics (max. 3) are saved in a 2D RGB float texture of size z*1, where
z is the number of texture slices (1 in case of a 2D texture).
Namespace: VideoDVRAssembly: VideoDVR (in VideoDVR.exe) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# |
|---|
public static class Statistics |
| Visual Basic |
|---|
Public NotInheritable Class Statistics |
| Visual C++ |
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public ref class Statistics abstract sealed |