Binds the texture to the currently active GL texture.
Namespace: HighGLAssembly: HighGL (in HighGL.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# |
|---|
public void Bind() |
| Visual Basic |
|---|
Public Sub Bind |
| Visual C++ |
|---|
public: void Bind() |
Exceptions
| Exception | Condition |
|---|---|
| System..::..ObjectDisposedException | If this object was disposed. |