The ShaderProgram type exposes the following members.
Properties
| Name | Description | |
|---|---|---|
| Disposed |
Gets whether this object was disposed.
(Inherited from GLObject.) | |
| Error |
Gets or sets (protected) the last GL error that occured (or NoError) while working with this object.
(Inherited from GLObject.) | |
| Handle |
Gets or sets (protected) the bandle to the (primary) GL resource encapsulated by this object.
(Inherited from GLObject.) | |
| Shaders |
Gets all shaders that are part of this program. The client must not change the data.
|