The playerdialog controls the frame and the animation. More...
#include <PlayerDialog.h>
Public Types | |
| enum | { IDD = IDD_DIALOG_PLAYER } |
Public Member Functions | |
| PlayerDialog (CWnd *pParent=NULL) | |
| void | setOpenGLControl (COpenGLControl *gl) |
| void | setFlowData (FlowData *newdata) |
Protected Member Functions | |
| virtual void | DoDataExchange (CDataExchange *pDX) |
| afx_msg void | OnBnClickedButtonPrevFrame () |
| afx_msg void | OnBnClickedButtonNextFrame () |
| afx_msg void | OnBnClickedButtonPlay () |
| afx_msg void | OnBnClickedButtonStop () |
| afx_msg void | OnHScroll (UINT nSBCode, UINT nPos, CScrollBar *pScrollBar) |
| afx_msg void | OnTimer (UINT nIDEvent) |
Protected Attributes | |
| CSliderCtrl | m_slider_frame |
| CStatic | m_static_frame |
| COpenGLControl * | opengl |
| FlowData * | flowdata |
| int | id |
The playerdialog controls the frame and the animation.
1.6.2