Ball(vec3 pos=vec3(), vec3 vel=vec3()) | Ball | |
Ball(float x, float y, float velX=0, float velY=0) | Ball | |
draw() | Ball | |
pos() | Ball | |
setPos(vec3 pos) | Ball | |
setPos(float x, float y) | Ball | |
setVel(vec3 vel=vec3()) | Ball | |
update() | Ball | |
update(vec3 vel, vec3 playerPos, PongMode mode) | Ball | |
x() | Ball | |
y() | Ball | |
~Ball(void) | Ball |