00001 #include "CollideGeometry.h" 00002 00003 CollideGeometry::CollideGeometry() 00004 { 00005 velos= new vec3(); 00006 } 00007 void CollideGeometry::setVelosity(vec3 * velos) 00008 { 00009 CollideGeometry::velos=velos; 00010 } 00011 vec3 * CollideGeometry::getVelosity() 00012 { 00013 return velos; 00014 }