00001 #include "Circle.h" 00002 00003 Circle::Circle(float x,float y, float radius):CollideGeometry() 00004 { 00005 Circle::certerXPos=x; 00006 Circle::certerYPos=y; 00007 Circle::radius=radius; 00008 } 00009 float Circle::getHitPointDistanceTo(CollideGeometry* collgeom) 00010 { 00011 return 0.0f; 00012 } 00013 float Circle::getHitPointAngle(CollideGeometry* collgeom) 00014 { 00015 return 0.0f; 00016 }