activate() | Shaders | |
deactivate() | Shaders | |
load() | Shaders | |
Shaders() | Shaders | |
uploadTexture(const char *name, GLint textureUnit) | Shaders | |
uploadUniformFloat(const char *name, float value) | Shaders | |
uploadUniformInt(const char *name, int value) | Shaders | |
~Shaders() | Shaders |