| activate() | Shaders | |
| deactivate() | Shaders | |
| load() | Shaders | |
| Shaders() | Shaders | |
| uploadTexture(const char *name, GLint textureUnit) | Shaders | |
| uploadUniformFloat(const char *name, float value) | Shaders | |
| uploadUniformInt(const char *name, int value) | Shaders | |
| ~Shaders() | Shaders |
1.6.1