Core Elementverzeichnis

Vollständige Aufstellung aller Elemente für Core einschließlich aller geerbten Elemente.

AddRef()ICoreBase [inline, virtual]
backBufferCore [protected]
ClearDepthStencilView(UINT flags, float depth, UINT stencil)Core
ClearRenderTargetView(CoreColor &clearColor)Core
colorFormatCore [protected]
Core()Core [protected]
CreateCore(HWND wndMain, UINT swapChainBufferCount, D3D10_DRIVER_TYPE driver, DXGI_FORMAT colorFormat, DXGI_FORMAT depthStencilFormat, UINT refreshRateNumerator, UINT refreshRateDenominator, UINT sampleCount, UINT sampleQuality, bool windowed, IDXGIAdapter *adapter, Core **outCore)Core [friend]
CreateCore(D3D10_DRIVER_TYPE driver, IDXGIAdapter *adapter, Core **outCore)Core [friend]
CreateEffect(std::istream &in, D3D10_SHADER_MACRO *defines, ID3D10Include *include, UINT hlslFlags, UINT fxFlags, ID3D10EffectPool *effectPool, ID3D10Blob **outErrors, CoreEffect **outEffect)Core
CreateSwapChain(HWND wndMain, UINT swapChainBufferCount, DXGI_FORMAT colorFormat, DXGI_FORMAT depthStencilFormat, UINT refreshRateNumerator, UINT refreshRateDenominator, UINT sampleCount, UINT sampleQuality, bool windowed, IDXGISwapChain **swapChain, CoreTexture2D **backBuffer, ID3D10RenderTargetView **renderTargetView, CoreTexture2D **depthStencil, ID3D10DepthStencilView **depthStencilView)Core
CreateTexture1D(BYTE **data, UINT width, UINT textureCount, UINT mipLevels, DXGI_FORMAT format, UINT cpuAccessFlags, UINT miscFlags, D3D10_USAGE usage, UINT bindFlags, CoreTexture1D **outTex)Core
CreateTexture2D(std::istream in[], UINT textureCount, UINT mipLevels, UINT cpuAccessFlag, UINT miscFlags, D3D10_USAGE usage, UINT bindFlags, UINT sampleCount, UINT sampleQuality, CoreTexture2D **outTex)Core
CreateTexture2D(BYTE **data, UINT width, UINT height, UINT textureCount, UINT mipLevels, DXGI_FORMAT format, UINT cpuAccessFlags, UINT miscFlags, D3D10_USAGE usage, UINT bindFlags, UINT sampleCount, UINT sampleQuality, CoreTexture2D **outTex)Core
CreateTexture2D(ID3D10Texture2D *texture, CoreTexture2D **outTex)Core
CreateTexture3D(std::istream &in, UINT mipLevels, UINT cpuAccessFlags, UINT miscFlags, D3D10_USAGE usage, UINT bindFlags, CoreTexture3D **outTex)Core
depthStencilCore [protected]
depthStencilFormatCore [protected]
depthStencilViewCore [protected]
deviceCore [protected]
finalRelease()Core [protected, virtual]
GetDepthStencilView()Core [inline]
GetDevice()Core [inline]
GetRenderTargetView()Core [inline]
GetSwapChain()Core [inline]
ICoreBase()ICoreBase [inline]
init(HWND wndMain, UINT swapChainBufferCount, D3D10_DRIVER_TYPE driver, DXGI_FORMAT colorFormat, DXGI_FORMAT depthStencilFormat, UINT refreshRateNumerator, UINT refreshRateDenominator, UINT sampleCount, UINT sampleQuality, bool windowed, IDXGIAdapter *adapter)Core [protected]
init(D3D10_DRIVER_TYPE driver, IDXGIAdapter *adapter)Core [protected]
refCounterICoreBase [protected]
Release()ICoreBase
renderTargetViewCore [protected]
ResizeSwapChain(UINT width, UINT height)Core
ResizeSwapChain(UINT width, UINT height, DXGI_FORMAT format, DXGI_FORMAT depthStencilFormat, IDXGISwapChain *swapChain, CoreTexture2D **backBuffer, ID3D10RenderTargetView **renderTargetView, CoreTexture2D **depthStencil, ID3D10DepthStencilView **depthStencilView)Core
SetDefaultRenderTarget()Core
SetRenderTargets(UINT numRenderTargets, ID3D10RenderTargetView **rtvs, ID3D10DepthStencilView *dsv)Core
swapChainCore [protected]
SwapChainPresent(UINT syncInterval, UINT flags)Core
~ICoreBase()ICoreBase [inline, protected]


Erzeugt am Tue Jan 20 19:36:47 2009 für FlowVis von  doxygen 1.5.7.1