| attachTexture2D(Texture2D &tex, GLenum att) | Vis::RenderTarget2D | |
| begin() | Vis::RenderTarget2D | |
| checkStatus() const | Vis::RenderTarget2D | |
| createDepthbuffer(int width, int height) | Vis::RenderTarget2D | |
| createStencilbuffer(int width, int height) | Vis::RenderTarget2D | |
| disable() | Vis::RenderTarget2D | |
| enable() | Vis::RenderTarget2D | |
| end() | Vis::RenderTarget2D | |
| RenderTarget2D() | Vis::RenderTarget2D | |
| ~RenderTarget2D() | Vis::RenderTarget2D |
1.5.7.1