, including all inherited members.
AddRef() | ICoreBase | [inline, virtual] |
backBuffer | Core | [protected] |
Core() | Core | [protected] |
CreateCore(HWND wndMain, UINT swapChainBufferCount, D3D10_DRIVER_TYPE driver, DXGI_FORMAT colorFormat, DXGI_FORMAT depthStencilFormat, UINT refreshRateNumerator, UINT refreshRateDenominator, UINT sampleCount, UINT sampleQuality, bool windowed, IDXGIAdapter *adapter, Core **outCore) | Core | [friend] |
CreateCore(D3D10_DRIVER_TYPE driver, IDXGIAdapter *adapter, Core **outCore) | Core | [friend] |
CreateEffect(std::istream &in, D3D10_SHADER_MACRO *defines, ID3D10Include *include, UINT hlslFlags, UINT fxFlags, ID3D10EffectPool *effectPool, ID3D10Blob **outErrors, CoreEffect **outEffect) | Core | |
CreateSwapChain(HWND wndMain, UINT swapChainBufferCount, DXGI_FORMAT colorFormat, DXGI_FORMAT depthStencilFormat, UINT refreshRateNumerator, UINT refreshRateDenominator, UINT sampleCount, UINT sampleQuality, bool windowed, IDXGISwapChain **swapChain, CoreTexture2D **backBuffer, ID3D10RenderTargetView **renderTargetView, CoreTexture2D **depthStencil, ID3D10DepthStencilView **depthStencilView) | Core | |
CreateTexture1D(BYTE **data, UINT width, UINT textureCount, UINT mipLevels, DXGI_FORMAT format, UINT cpuAccessFlags, UINT miscFlags, D3D10_USAGE usage, UINT bindFlags, CoreTexture1D **outTex) | Core | |
CreateTexture2D(std::istream in[], UINT textureCount, UINT mipLevels, UINT cpuAccessFlag, UINT miscFlags, D3D10_USAGE usage, UINT bindFlags, UINT sampleCount, UINT sampleQuality, CoreTexture2D **outTex) | Core | |
CreateTexture2D(BYTE **data, UINT width, UINT height, UINT textureCount, UINT mipLevels, DXGI_FORMAT format, UINT cpuAccessFlags, UINT miscFlags, D3D10_USAGE usage, UINT bindFlags, UINT sampleCount, UINT sampleQuality, CoreTexture2D **outTex) | Core | |
CreateTexture2D(ID3D10Texture2D *texture, CoreTexture2D **outTex) | Core | |
CreateTexture3D(std::istream &in, UINT mipLevels, UINT cpuAccessFlags, UINT miscFlags, D3D10_USAGE usage, UINT bindFlags, CoreTexture3D **outTex) | Core | |
depthStencil | Core | [protected] |
depthStencilView | Core | [protected] |
device | Core | [protected] |
finalRelease() | Core | [protected, virtual] |
GetDepthStencilView() | Core | [inline] |
GetDevice() | Core | [inline] |
GetRenderTargetView() | Core | [inline] |
GetSwapChain() | Core | [inline] |
ICoreBase() | ICoreBase | [inline] |
init(HWND wndMain, UINT swapChainBufferCount, D3D10_DRIVER_TYPE driver, DXGI_FORMAT colorFormat, DXGI_FORMAT depthStencilFormat, UINT refreshRateNumerator, UINT refreshRateDenominator, UINT sampleCount, UINT sampleQuality, bool windowed, IDXGIAdapter *adapter) | Core | [protected] |
init(D3D10_DRIVER_TYPE driver, IDXGIAdapter *adapter) | Core | [protected] |
refCounter | ICoreBase | [protected] |
Release() | ICoreBase | |
renderTargetView | Core | [protected] |
ResizeSwapChain(UINT width, UINT height, DXGI_FORMAT format, DXGI_FORMAT depthStencilFormat, IDXGISwapChain *swapChain, CoreTexture2D **backBuffer, ID3D10RenderTargetView **renderTargetView, CoreTexture2D **depthStencil, ID3D10DepthStencilView **depthStencilView) | Core | |
SetRenderTargets(UINT numRenderTargets, ID3D10RenderTargetView **rtvs, ID3D10DepthStencilView *dsv) | Core | |
swapChain | Core | [protected] |
~ICoreBase() | ICoreBase | [inline, protected] |