| GetRotatedSphere(const CVector3f &vRotation) const | TSphere< T > | [inline] |
| Intersects(const TSphere< T > &other) const | TSphere< T > | [inline] |
| Log(word wTargetLog) const | TSphere< T > | [inline] |
| m_Radius | TSphere< T > | |
| m_vCenter | TSphere< T > | |
| operator*(const TVector3< T > &vec) const | TSphere< T > | [inline] |
| operator*(const T &value) const | TSphere< T > | [inline] |
| operator*=(const TVector3< T > &vec) | TSphere< T > | [inline] |
| operator*=(const T &value) | TSphere< T > | [inline] |
| operator+(const TVector3< T > &vec) const | TSphere< T > | [inline] |
| operator+=(const TVector3< T > &vec) | TSphere< T > | [inline] |
| operator=(const TSphere &other) | TSphere< T > | [inline] |
| RayIntersection(const CVector3f &vRayOrigin, const CVector3f &vRayDir, float &fDistance) const | TSphere< T > | [inline] |
| TSphere() | TSphere< T > | [inline] |
| TSphere(CVector3f vCenter, T radius) | TSphere< T > | [inline] |
| TSphere(const TSphere &other) | TSphere< T > | [inline] |
1.5.7.1