| AddRef() | IManagedObject | [inline] |
| AttachShader(unsigned int sObjectID) | CGLProgram | |
| CGLProgram(void) | CGLProgram | |
| Compile(unsigned int sObjectID, const char **source, int nmbOfLines) | CGLProgram | |
| compileMessages | CGLProgram | [private] |
| CreateShader(int shaderType) | CGLProgram | |
| Detach(unsigned int sObjectID) | CGLProgram | |
| GetProgramID() | CGLProgram | [inline] |
| GetRefCount() const | IManagedObject | [inline] |
| IManagedObject() | IManagedObject | [inline, protected] |
| InUse() | CGLProgram | |
| Link() | CGLProgram | |
| linkMessages | CGLProgram | [private] |
| linkSuccess | CGLProgram | [private] |
| LinkSuccess() | CGLProgram | |
| pCurrentRenderer | CGLProgram | [private] |
| programID | CGLProgram | [private] |
| Release() | IManagedObject | [inline] |
| Reset() | CGLProgram | [private] |
| SetRenderer(CGLSurface *const) | CGLProgram | |
| Use(bool tf) | CGLProgram | |
| ~CGLProgram(void) | CGLProgram | [virtual] |
| ~IManagedObject() | IManagedObject | [inline, virtual] |
1.5.7.1