addRotation(float xRot, float yRot) | Camera | |
Camera() | Camera | |
Camera(float distance) | Camera | |
distance | Camera | [private] |
getDistance() | Camera | |
getXRot() | Camera | |
getYRot() | Camera | |
setDistance(float newDistance) | Camera | |
setRotation(float xRot, float yRot) | Camera | |
xRot | Camera | [private] |
yRot | Camera | [private] |
~Camera() | Camera |