| getAspecRatio() const | VCamera | [inline] |
| getAtVector() | VCamera | [inline] |
| getFov() const | VCamera | [inline] |
| getOrientation() const | VCamera | [inline] |
| getPosition() const | VCamera | [inline] |
| getProjectionMatrix() | VCamera | [inline] |
| getProjMatrix() const | VCamera | [inline] |
| getUpVector() | VCamera | [inline] |
| getViewMatrix() const | VCamera | [inline] |
| getViewMatrix() | VCamera | [inline] |
| lookInDirection(VVector eye, VVector view, VVector up) | VCamera | |
| mAspectRatio | VCamera | [private] |
| mEyeSeparation | VCamera | [private] |
| mFarPlane | VCamera | [private] |
| mFov | VCamera | [private] |
| mIsShadowCamera | VCamera | [private] |
| mLeftProjMatrix | VCamera | [private] |
| mLeftViewMatrix | VCamera | [private] |
| mMustUpdateProjection | VCamera | [private] |
| mMustUpdateView | VCamera | [private] |
| mNearPlane | VCamera | [private] |
| mOrientation | VCamera | [private] |
| mOrthogonalCamera | VCamera | [private] |
| mOrthogonalSize | VCamera | [private] |
| mouseMove(float x, float y, float z) | VCamera | |
| moveForward(float way) | VCamera | |
| moveSideWards(float way) | VCamera | |
| mPosition | VCamera | [private] |
| mProjMatrix | VCamera | [private] |
| mRightProjMatrix | VCamera | [private] |
| mRightViewMatrix | VCamera | [private] |
| mScreenDistance | VCamera | [private] |
| mViewMatrix | VCamera | [private] |
| rotate(float m_degrees, float ax, float ay, float az) | VCamera | |
| rotateX(float m_degrees) | VCamera | |
| rotateY(float m_degrees) | VCamera | |
| rotateZ(float m_degrees) | VCamera | |
| setAspectRatio(float m_aspect) | VCamera | [inline] |
| setAsShadowCamera(bool m_IsShadow) | VCamera | [inline] |
| setFov(float m_fov) | VCamera | [inline] |
| setOrientation(const VQuaternion &q) | VCamera | [inline] |
| setOrthogonalCamera(VVector m_OrthogonalSize, bool m_OrthogonalCamera=true) | VCamera | [inline] |
| setPosition(VVector &v) | VCamera | [inline] |
| setProjection(int width, int height) | VCamera | |
| setProjectionToInfinity() | VCamera | |
| setProjectionToNormal() | VCamera | |
| setProjMatrix(const VMatrix &m) | VCamera | [inline] |
| setStereoParameters(float m_ScreenDistance, float m_EyeSeparation) | VCamera | |
| setViewMatrix(const VMatrix &m) | VCamera | [inline] |
| updateProjMatrix() | VCamera | |
| updateProjMatrixLeft() | VCamera | |
| updateProjMatrixRight() | VCamera | |
| updateViewMatrix() | VCamera | |
| updateViewMatrixLeft() | VCamera | |
| updateViewMatrixRight() | VCamera | |
| VCamera() | VCamera | |