| applyRotationX(float mdegrees) | VQuaternion | [inline] |
| applyRotationY(float mdegrees) | VQuaternion | [inline] |
| applyRotationZ(float mdegrees) | VQuaternion | [inline] |
| FORWARD_VECTOR | VQuaternion | [static] |
| generateRotationX(float mdegrees) | VQuaternion | [inline, static] |
| generateRotationY(float mdegrees) | VQuaternion | [inline, static] |
| generateRotationZ(float mdegrees) | VQuaternion | [inline, static] |
| getForwardVector() | VQuaternion | [inline] |
| getInverse() const | VQuaternion | [inline] |
| getMagnitude() const | VQuaternion | [inline] |
| getNormalized() const | VQuaternion | [inline] |
| getRightVector() | VQuaternion | [inline] |
| getScalar() const | VQuaternion | [inline] |
| getUpVector() | VQuaternion | [inline] |
| getVector() const | VQuaternion | [inline] |
| invert() | VQuaternion | [inline] |
| m_fScalar | VQuaternion | [private] |
| m_vecVector | VQuaternion | [private] |
| normalize() | VQuaternion | [inline] |
| operator *(const float fOther) const | VQuaternion | [inline] |
| operator *(const VQuaternion &quaOther) const | VQuaternion | [inline] |
| operator *(const VVector &vecOther) const | VQuaternion | [inline] |
| operator *=(const float &fOther) | VQuaternion | [inline] |
| operator *=(const VQuaternion &quaOther) | VQuaternion | [inline] |
| operator!=(const VQuaternion &quaOther) const | VQuaternion | [inline] |
| operator+(const VQuaternion &quaOther) const | VQuaternion | [inline] |
| operator+=(const VQuaternion &quaOther) | VQuaternion | [inline] |
| operator-(const VQuaternion &quaOther) const | VQuaternion | [inline] |
| operator-=(const VQuaternion &quaOther) | VQuaternion | [inline] |
| operator/(const float fOther) const | VQuaternion | [inline] |
| operator/=(const float &fOther) | VQuaternion | [inline] |
| operator==(const VQuaternion &quaOther) const | VQuaternion | [inline] |
| set(const VVector &vecV, const float fS) | VQuaternion | [inline] |
| setScalar(const float fS) | VQuaternion | [inline] |
| setVector(const VVector &vecV) | VQuaternion | [inline] |
| VQuaternion() | VQuaternion | [inline] |
| VQuaternion(const VVector &vecV, const float fS) | VQuaternion | [inline] |
| VQuaternion(const VVector &vecV) | VQuaternion | [inline] |
| VQuaternion(const float fAngle, const VVector &vecAxis) | VQuaternion | [inline] |
| VQuaternion(const VVector &vecFrom, const VVector &vecTo) | VQuaternion | [inline] |
| WORLD_X_AXIS | VQuaternion | [static] |
| WORLD_Y_AXIS | VQuaternion | [static] |
| WORLD_Z_AXIS | VQuaternion | [static] |
| ~VQuaternion() | VQuaternion | [inline] |
1.5.4