| clearMatrix() | VMatrix | [inline] |
| get() const | VMatrix | [inline] |
| get(const unsigned int i, const unsigned int j) const | VMatrix | [inline] |
| get(const unsigned int i) const | VMatrix | [inline] |
| getInverse() const | VMatrix | [inline] |
| getRotated(const VQuaternion &quaRotation) | VMatrix | [inline] |
| getRotated(const VVector &vecOther) const | VMatrix | [inline] |
| getRotation() const | VMatrix | [inline] |
| getScaled(const VVector &vecScale) const | VMatrix | [inline] |
| getTranslated(const VVector &vecTranslation) const | VMatrix | [inline] |
| getTranslation() const | VMatrix | [inline] |
| getTransposed() const | VMatrix | [inline] |
| homogenTransform(const VVector &v) | VMatrix | [inline] |
| invert() | VMatrix | [inline] |
| m_vfElements | VMatrix | [private] |
| m_vfElements16 | VMatrix | |
| m_vfElements44 | VMatrix | |
| operator *(const VMatrix &matOther) const | VMatrix | [inline] |
| operator *(const VVector &vecOther) const | VMatrix | [inline] |
| operator *=(const VMatrix &matOther) | VMatrix | [inline] |
| operator!=(const VMatrix &matOther) const | VMatrix | [inline] |
| operator()(const unsigned int i, const unsigned int j) | VMatrix | [inline] |
| operator()(const unsigned int i, const unsigned int j) const | VMatrix | [inline] |
| operator==(const VMatrix &matOther) const | VMatrix | [inline] |
| operator[](unsigned int n) | VMatrix | [inline] |
| rotate(const VQuaternion &quaRotation) | VMatrix | [inline] |
| RotationX(const float angleRad) | VMatrix | [inline, static] |
| RotationY(const float angleRad) | VMatrix | [inline, static] |
| RotationZ(const float angleRad) | VMatrix | [inline, static] |
| scale(const VVector &vecScale) | VMatrix | [inline] |
| set(const float *pElements) | VMatrix | [inline] |
| set(const unsigned int i, const unsigned int j, const float &fValue) | VMatrix | [inline] |
| setColumn(const unsigned int i, const float vfValues[4]) | VMatrix | [inline] |
| setColumn(const unsigned int i, const VVector &vecVector) | VMatrix | [inline] |
| setRow(const unsigned int i, const float vfValues[4]) | VMatrix | [inline] |
| setRow(const unsigned int i, const VVector &vecVector) | VMatrix | [inline] |
| setTranslation(const VVector &vecTranslation) | VMatrix | [inline] |
| transform(float *v, float *o) | VMatrix | [inline] |
| translate(const VVector &vecTranslation) | VMatrix | [inline] |
| transpose() | VMatrix | [inline] |
| VMatrix() | VMatrix | [inline] |
| VMatrix(const float &fElement0, const float &fElement4, const float &fElement8, const float &fElement12, const float &fElement1, const float &fElement5, const float &fElement9, const float &fElement13, const float &fElement2, const float &fElement6, const float &fElement10, const float &fElement14, const float &fElement3, const float &fElement7, const float &fElement11, const float &fElement15) | VMatrix | [inline] |
| VMatrix(const VVector &vecOne, const VVector &vecTwo, const VVector &vecThree, const VVector &vecFour=VVector(0.0f, 0.0f, 0.0f)) | VMatrix | [inline] |
| VMatrix(const float *pElements) | VMatrix | [inline] |
| VMatrix(const float vfElements[4][4]) | VMatrix | [inline] |
| VMatrix(const VQuaternion &quaRotation) | VMatrix | [inline] |
| VMatrix(const VVector axis, float angle) | VMatrix | [inline] |
| ~VMatrix() | VMatrix | [inline] |