| add(Vector *v2) | Vector | |
| crossProduct(Vector *v2) | Vector | |
| dotProduct(Vector *v2) | Vector | |
| getAngle() | Vector | [inline] |
| GetLength() | Vector | |
| magnitude(void) | Vector | |
| matrixMult(float m[3][3]) | Vector | [private] |
| multScalar(float scalar) | Vector | |
| normalize() | Vector | |
| operator *=(float scalar) | Vector | [inline] |
| operator+(Vector &v2) | Vector | |
| operator+=(Vector &v2) | Vector | [inline] |
| operator-(Vector &v2) | Vector | |
| operator-=(Vector &v2) | Vector | [inline] |
| operator/=(float scalar) | Vector | [inline] |
| rotateX(float angle) | Vector | |
| rotateY(float angle) | Vector | |
| rotateZ(float angle) | Vector | |
| scale(float sx, float sy, float sz) | Vector | |
| set(float p_x, float p_y, float p_z) | Vector | [inline] |
| set(Vector *v) | Vector | |
| sub(Vector *v2) | Vector | |
| Vector() | Vector | |
| Vector(float _x, float _y, float _z) | Vector | |
| Vector(Vector *v) | Vector | |
| x | Vector | |
| y | Vector | |
| z | Vector | |
| ~Vector() | Vector |
1.5.1-p1