| fromAxisRot(Vector3< T > axis, float angleDeg) | Quaternion< T > | [inline, static] |
| fromEulerAngles(T x, T y, T z) | Quaternion< T > | [inline, static] |
| fromMatrix(const Matrix4< T > &m) | Quaternion< T > | [inline, static] |
| fromMatrix(const Matrix3< T > &m) | Quaternion< T > | [inline, static] |
| length() | Quaternion< T > | [inline] |
| lengthSq() | Quaternion< T > | [inline] |
| lerp(T fact, const Quaternion< T > &rhs) const | Quaternion< T > | [inline] |
| normalize() | Quaternion< T > | [inline] |
| operator *(const Quaternion< T > &rhs) const | Quaternion< T > | [inline] |
| operator *(T rhs) const | Quaternion< T > | [inline] |
| operator *=(const Quaternion< T > &rhs) | Quaternion< T > | [inline] |
| operator *=(T rhs) | Quaternion< T > | [inline] |
| operator!=(const Quaternion< T > &rhs) const | Quaternion< T > | [inline] |
| operator+(const Quaternion< T > &rhs) const | Quaternion< T > | [inline] |
| operator+=(const Quaternion< T > &rhs) | Quaternion< T > | [inline] |
| operator-(const Quaternion< T > &rhs) const | Quaternion< T > | [inline] |
| operator-=(const Quaternion< T > &rhs) | Quaternion< T > | [inline] |
| operator<<(std::ostream &oss, const Quaternion< T > &q) | Quaternion< T > | [friend] |
| operator=(const Quaternion< T > &rhs) | Quaternion< T > | [inline] |
| operator==(const Quaternion< T > &rhs) const | Quaternion< T > | [inline] |
| Quaternion() | Quaternion< T > | [inline] |
| Quaternion(const Quaternion< T > &q) | Quaternion< T > | [inline] |
| Quaternion(T w_, const Vector3< T > &v_) | Quaternion< T > | [inline] |
| Quaternion(T w_, T x, T y, T z) | Quaternion< T > | [inline] |
| rotMatrix() | Quaternion< T > | [inline] |
| slerp(T r, const Quaternion< T > &q2) const | Quaternion< T > | [inline] |
| transform() | Quaternion< T > | [inline] |
| v | Quaternion< T > | |
| w | Quaternion< T > | |