clearColorMap() | TextureHandler | [inline] |
colormap | TextureHandler | [private] |
colormapB | TextureHandler | [private] |
colormapG | TextureHandler | [private] |
colormapR | TextureHandler | [private] |
create3DTextures(unsigned short *Dataset, int sizeX, int sizeY, int sizeZ, int interpolation, TProgressBar *ProgressBar) | TextureHandler | [inline] |
dorendering(bool render, int rotX, int rotY, int scrollZ, int sampleRate, double augX, double augY, double augZ, unsigned short *Dataset, double sizeX, double sizeY, double sizeZ, TLabel *Label2, TProgressBar *ProgressBar) | TextureHandler | [inline] |
interpolate(double c1, double v1, double c2, double v2, double c) | TextureHandler | [inline] |
marker | TextureHandler | [private] |
previousView | TextureHandler | [private] |
rgba | TextureHandler | [private] |
setColorMap(int x1, float y1, int x2, float y2, int r1, int g1, int b1, int r2, int g2, int b2, int peak, TLabel *Label2, TLabel *Label3) | TextureHandler | [inline] |
texture | TextureHandler | [private] |
TextureHandler() | TextureHandler | [inline] |
trilinterpolate(double x, double y, double z, unsigned short *Dataset, int sizeX, int sizeY, int sizeZ) | TextureHandler | [inline] |