| addControlPoint(GLfloat x, GLfloat y, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | TxFunction |  | 
  | controlPoints | TxFunction |  [private] | 
  | getFirstTxPoint() | TxFunction |  | 
  | getLastTxPoint() | TxFunction |  | 
  | getLevoyVoxelColor(float density, float &red, float &green, float &blue, float gradient) | TxFunction |  | 
  | getLinearInterpolatedColor(unsigned short density, float &red, float &green, float &blue, float &alpha) | TxFunction |  | 
  | getLinearInterpolatedVoxelColor(float density, float &red, float &green, float &blue) | TxFunction |  | 
  | getNearestNeighbour(unsigned short density) | TxFunction |  | 
  | getSolidVoxelColor(float denisty, float &red, float &green, float &blue) | TxFunction |  | 
  | hitTxPoint(GLfloat x, GLfloat y) | TxFunction |  | 
  | moveControlPoint(TxPoint *point, GLfloat x, GLfloat y) | TxFunction |  | 
  | removeControlPoint(TxPoint *p) | TxFunction |  | 
  | render() | TxFunction |  | 
  | TxFunction(float x1, float y1, float x2, float y2) | TxFunction |  | 
  | ~TxFunction() | TxFunction |  [inline] |