| Add(Quaternion left, Quaternion right) | SC::Math::Quaternion | [inline, static] |
| Dot(Quaternion quat) | SC::Math::Quaternion | [inline] |
| Exp() | SC::Math::Quaternion | [inline] |
| FromAngleAxis(float angle, Vector3 axis) | SC::Math::Quaternion | [inline, static] |
| FromAxes(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis) | SC::Math::Quaternion | [inline] |
| FromRotationMatrix(Matrix3 matrix) | SC::Math::Quaternion | [inline] |
| Identity | SC::Math::Quaternion | [static] |
| Inverse() | SC::Math::Quaternion | [inline] |
| Log() | SC::Math::Quaternion | [inline] |
| Multiply(Quaternion left, Quaternion right) | SC::Math::Quaternion | [inline, static] |
| Multiply(Quaternion quat, Vector3 vector) | SC::Math::Quaternion | [inline, static] |
| Multiply(float scalar, Quaternion right) | SC::Math::Quaternion | [inline, static] |
| Multiply(Quaternion left, float scalar) | SC::Math::Quaternion | [inline, static] |
| Norm | SC::Math::Quaternion | |
| Normalize() | SC::Math::Quaternion | [inline] |
| operator *(Quaternion left, Quaternion right) | SC::Math::Quaternion | [inline, static] |
| operator *(Quaternion quat, Vector3 vector) | SC::Math::Quaternion | [inline, static] |
| operator *(float scalar, Quaternion right) | SC::Math::Quaternion | [inline, static] |
| operator *(Quaternion left, float scalar) | SC::Math::Quaternion | [inline, static] |
| operator+(Quaternion left, Quaternion right) | SC::Math::Quaternion | [inline, static] |
| operator-(Quaternion right) | SC::Math::Quaternion | [inline, static] |
| Quaternion(float w, float x, float y, float z) | SC::Math::Quaternion | [inline] |
| Slerp(float time, Quaternion quatA, Quaternion quatB, bool useShortestPath) | SC::Math::Quaternion | [inline, static] |
| Squad(float t, Quaternion p, Quaternion a, Quaternion b, Quaternion q, bool useShortestPath) | SC::Math::Quaternion | [inline, static] |
| ToAngleAxis(ref float angle, ref Vector3 axis) | SC::Math::Quaternion | [inline] |
| ToAxes(out Vector3 xAxis, out Vector3 yAxis, out Vector3 zAxis) | SC::Math::Quaternion | [inline] |
| ToRotationMatrix() | SC::Math::Quaternion | [inline] |
| ToString() | SC::Math::Quaternion | [inline] |
| XAxis | SC::Math::Quaternion | |
| YAxis | SC::Math::Quaternion | |
| ZAxis | SC::Math::Quaternion | |
| Zero | SC::Math::Quaternion | [static] |