Add(Matrix3 left, Matrix3 right) | SC::Math::Matrix3 | [inline, static] |
Equals(object obj) | SC::Math::Matrix3 | [inline] |
FromAxes(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis) | SC::Math::Matrix3 | [inline] |
FromEulerAnglesXYZ(float yaw, float pitch, float roll) | SC::Math::Matrix3 | [inline] |
GetColumn(int col) | SC::Math::Matrix3 | [inline] |
GetHashCode() | SC::Math::Matrix3 | [inline] |
Identity | SC::Math::Matrix3 | [static] |
m00 | SC::Math::Matrix3 | |
m01 | SC::Math::Matrix3 | |
m02 | SC::Math::Matrix3 | |
Matrix3(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22) | SC::Math::Matrix3 | [inline] |
Matrix3(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis) | SC::Math::Matrix3 | [inline] |
Multiply(Matrix3 left, Matrix3 right) | SC::Math::Matrix3 | [inline, static] |
Multiply(Vector3 vector, Matrix3 matrix) | SC::Math::Matrix3 | [inline, static] |
Multiply(Matrix3 matrix, Vector3 vector) | SC::Math::Matrix3 | [inline, static] |
Multiply(Matrix3 matrix, float scalar) | SC::Math::Matrix3 | [inline, static] |
Multiply(float scalar, Matrix3 matrix) | SC::Math::Matrix3 | [inline, static] |
Negate(Matrix3 matrix) | SC::Math::Matrix3 | [inline, static] |
operator *(Matrix3 left, Matrix3 right) | SC::Math::Matrix3 | [inline, static] |
operator *(Vector3 vector, Matrix3 matrix) | SC::Math::Matrix3 | [inline, static] |
operator *(Matrix3 matrix, Vector3 vector) | SC::Math::Matrix3 | [inline, static] |
operator *(Matrix3 matrix, float scalar) | SC::Math::Matrix3 | [inline, static] |
operator *(float scalar, Matrix3 matrix) | SC::Math::Matrix3 | [inline, static] |
operator+(Matrix3 left, Matrix3 right) | SC::Math::Matrix3 | [inline, static] |
operator-(Matrix3 left, Matrix3 right) | SC::Math::Matrix3 | [inline, static] |
operator-(Matrix3 matrix) | SC::Math::Matrix3 | [inline, static] |
operator==(Matrix3 left, Matrix3 right) | SC::Math::Matrix3 | [inline, static] |
RotateAngleAxis(float angle, Vector3 axis) | SC::Math::Matrix3 | [inline] |
RotateX(float angle) | SC::Math::Matrix3 | [inline] |
RotateY(float angle) | SC::Math::Matrix3 | [inline] |
SetColumn(int col, Vector3 vector) | SC::Math::Matrix3 | [inline] |
Subtract(Matrix3 left, Matrix3 right) | SC::Math::Matrix3 | [inline, static] |
this | SC::Math::Matrix3 | |
ToString() | SC::Math::Matrix3 | [inline] |
Transpose() | SC::Math::Matrix3 | [inline] |
Zero | SC::Math::Matrix3 | [static] |