| Direction | SC::Math::Ray | |
| Intersects(AxisAlignedBox box) | SC::Math::Ray | [inline] |
| operator *(Ray ray, float t) | SC::Math::Ray | [inline, static] |
| Origin | SC::Math::Ray | |
| Ray() | SC::Math::Ray | [inline] |
| Ray(Vector3 origin, Vector3 direction) | SC::Math::Ray | [inline] |
1.3.6