| Abs(float number) | SC::Math::MathUtil | [inline, static] |
| ACos(float angle) | SC::Math::MathUtil | [inline, static] |
| ASin(float angle) | SC::Math::MathUtil | [inline, static] |
| BuildReflectionMatrix(Plane plane) | SC::Math::MathUtil | [inline, static] |
| CalculateFaceNormal(Vector3 v1, Vector3 v2, Vector3 v3) | SC::Math::MathUtil | [inline, static] |
| CalculateTangentSpaceVector(Vector3 position1, Vector3 position2, Vector3 position3, float u1, float v1, float u2, float v2, float u3, float v3) | SC::Math::MathUtil | [inline, static] |
| Cos(float angle) | SC::Math::MathUtil | [inline, static] |
| DegreesToRadians(float degrees) | SC::Math::MathUtil | [inline, static] |
| FloatEqual(float a, float b, float tolerance) | SC::Math::MathUtil | [inline, static] |
| Intersects(Ray ray, AxisAlignedBox box) | SC::Math::MathUtil | [inline, static] |
| Intersects(AxisAlignedBox boxA, AxisAlignedBox boxB) | SC::Math::MathUtil | [inline, static] |
| InvSqrt(float number) | SC::Math::MathUtil | [inline, static] |
| Max(float value1, float value2) | SC::Math::MathUtil | [inline, static] |
| Min(float value1, float value2) | SC::Math::MathUtil | [inline, static] |
| RadiansToDegrees(float radians) | SC::Math::MathUtil | [inline, static] |
| RangeRandom(float min, float max) | SC::Math::MathUtil | [inline, static] |
| Sin(float angle) | SC::Math::MathUtil | [inline, static] |
| Sqrt(float number) | SC::Math::MathUtil | [inline, static] |
| SymmetricRandom() | SC::Math::MathUtil | [inline, static] |
| Tan(float angle) | SC::Math::MathUtil | [inline, static] |
| UnitRandom() | SC::Math::MathUtil | [inline, static] |