Add(Vector2[] streamLine) | SC::Buffer | [inline] |
AddToGridAndQueue(Vector2[] streamLine, bool calcTapering) | SC::Buffer | [inline] |
Buffer() | SC::Buffer | [inline] |
CalcTapering(fMain main) | SC::Buffer | [inline] |
Clear() | SC::Buffer | [inline] |
GetMaxLineWidth() | SC::Buffer | [inline] |
GetPointNeighbour(Vector2 p, float dist) | SC::Buffer | [inline] |
InitGrid(float dsep, float dtest, int dataX, int dataY, int dataW, int dataH) | SC::Buffer | [inline] |
Render(int effect, float animationOffset) | SC::Buffer | [inline] |
RenderGlyph() | SC::Buffer | [inline] |
RenderTapering(int effect, float animationOffset) | SC::Buffer | [inline] |
SelectNextAsCurrent() | SC::Buffer | [inline] |
SelectPointAtDistance() | SC::Buffer | [inline] |
SetFrequency(float freq) | SC::Buffer | [inline] |
SetGlyphColor(System.Drawing.Color color) | SC::Buffer | [inline] |
SetLineColor(System.Drawing.Color color) | SC::Buffer | [inline] |
SetMaxWidth(float maxWidth) | SC::Buffer | [inline] |