| Add(Vector2[] streamLine) | SC::Buffer | [inline] |
| AddToGridAndQueue(Vector2[] streamLine, bool calcTapering) | SC::Buffer | [inline] |
| Buffer() | SC::Buffer | [inline] |
| CalcTapering(fMain main) | SC::Buffer | [inline] |
| Clear() | SC::Buffer | [inline] |
| GetMaxLineWidth() | SC::Buffer | [inline] |
| GetPointNeighbour(Vector2 p, float dist) | SC::Buffer | [inline] |
| InitGrid(float dsep, float dtest, int dataX, int dataY, int dataW, int dataH) | SC::Buffer | [inline] |
| Render(int effect, float animationOffset) | SC::Buffer | [inline] |
| RenderGlyph() | SC::Buffer | [inline] |
| RenderTapering(int effect, float animationOffset) | SC::Buffer | [inline] |
| SelectNextAsCurrent() | SC::Buffer | [inline] |
| SelectPointAtDistance() | SC::Buffer | [inline] |
| SetFrequency(float freq) | SC::Buffer | [inline] |
| SetGlyphColor(System.Drawing.Color color) | SC::Buffer | [inline] |
| SetLineColor(System.Drawing.Color color) | SC::Buffer | [inline] |
| SetMaxWidth(float maxWidth) | SC::Buffer | [inline] |
1.3.6