Volume Renderer
by
jesus 'at' uni-koblenz.de





Basic features



This volume renderer is an implementation based on Marc Levoy´s “Display of Surfaces from Volume Data”.

- sclicing along x/y/z axis
- free orthogonal camera
- Levoy shading (ambient+diffuse)
- contrast enhancement
- custom tranfare functions ( line segements )
- ray clipping
- dda line integration (dda interpolation not finnished)
- only save c# code




Documentation



The gui should explain itself. You can load files, but be aware of large memmory consumptions.

Some notes on the editing tranfare function. This applies only for the “free orthogonal” mode. In black you see a histogramm. X axis corresponds to data values, Y axis shows the sum of data values and also corresponds to custom alpha values. Your free to add/move and change color of control points.




Download

executable and lobster data
(.net framework 1.0 required.)




Screenshots