| Dot(Vector4 vec) | DVR::Math::Vector4 | [inline] |
| Equals(object obj) | DVR::Math::Vector4 | [inline] |
| GetHashCode() | DVR::Math::Vector4 | [inline] |
| Multiply(Vector4 vector, Matrix4 matrix) | DVR::Math::Vector4 | [inline, static] |
| operator *(Matrix4 matrix, Vector4 vector) | DVR::Math::Vector4 | [inline, static] |
| operator *(Vector4 vector, Matrix4 matrix) (defined in DVR::Math::Vector4) | DVR::Math::Vector4 | [inline, static] |
| operator!=(Vector4 left, Vector4 right) | DVR::Math::Vector4 | [inline, static] |
| operator-(Vector4 left) | DVR::Math::Vector4 | [inline, static] |
| operator==(Vector4 left, Vector4 right) | DVR::Math::Vector4 | [inline, static] |
| this | DVR::Math::Vector4 | |
| ToString() | DVR::Math::Vector4 | [inline] |
| Vector4(float x, float y, float z, float w) | DVR::Math::Vector4 | [inline] |
| w (defined in DVR::Math::Vector4) | DVR::Math::Vector4 | |
| x (defined in DVR::Math::Vector4) | DVR::Math::Vector4 | |
| y (defined in DVR::Math::Vector4) | DVR::Math::Vector4 | |
| z (defined in DVR::Math::Vector4) | DVR::Math::Vector4 | |