Dot(Vector4 vec) | DVR::Math::Vector4 | [inline] |
Equals(object obj) | DVR::Math::Vector4 | [inline] |
GetHashCode() | DVR::Math::Vector4 | [inline] |
Multiply(Vector4 vector, Matrix4 matrix) | DVR::Math::Vector4 | [inline, static] |
operator *(Matrix4 matrix, Vector4 vector) | DVR::Math::Vector4 | [inline, static] |
operator *(Vector4 vector, Matrix4 matrix) (defined in DVR::Math::Vector4) | DVR::Math::Vector4 | [inline, static] |
operator!=(Vector4 left, Vector4 right) | DVR::Math::Vector4 | [inline, static] |
operator-(Vector4 left) | DVR::Math::Vector4 | [inline, static] |
operator==(Vector4 left, Vector4 right) | DVR::Math::Vector4 | [inline, static] |
this | DVR::Math::Vector4 | |
ToString() | DVR::Math::Vector4 | [inline] |
Vector4(float x, float y, float z, float w) | DVR::Math::Vector4 | [inline] |
w (defined in DVR::Math::Vector4) | DVR::Math::Vector4 | |
x (defined in DVR::Math::Vector4) | DVR::Math::Vector4 | |
y (defined in DVR::Math::Vector4) | DVR::Math::Vector4 | |
z (defined in DVR::Math::Vector4) | DVR::Math::Vector4 | |