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DVR::Math::Quaternion Member List

This is the complete list of members for DVR::Math::Quaternion, including all inherited members.
Add(Quaternion left, Quaternion right)DVR::Math::Quaternion [inline, static]
Dot(Quaternion quat)DVR::Math::Quaternion [inline]
EPSILON (defined in DVR::Math::Quaternion)DVR::Math::Quaternion
Equals(object obj) (defined in DVR::Math::Quaternion)DVR::Math::Quaternion [inline]
Exp()DVR::Math::Quaternion [inline]
FromAngleAxis(float angle, Vector3 axis)DVR::Math::Quaternion [inline, static]
FromAxes(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis)DVR::Math::Quaternion [inline]
FromRotationMatrix(Matrix3 matrix)DVR::Math::Quaternion [inline]
GetHashCode() (defined in DVR::Math::Quaternion)DVR::Math::Quaternion [inline]
IdentityDVR::Math::Quaternion [static]
Inverse()DVR::Math::Quaternion [inline]
Log()DVR::Math::Quaternion [inline]
Multiply(Quaternion left, Quaternion right)DVR::Math::Quaternion [inline, static]
Multiply(Quaternion quat, Vector3 vector)DVR::Math::Quaternion [inline, static]
Multiply(float scalar, Quaternion right)DVR::Math::Quaternion [inline, static]
Multiply(Quaternion left, float scalar)DVR::Math::Quaternion [inline, static]
NormDVR::Math::Quaternion
Normalize()DVR::Math::Quaternion [inline]
operator *(Quaternion left, Quaternion right)DVR::Math::Quaternion [inline, static]
operator *(Quaternion quat, Vector3 vector)DVR::Math::Quaternion [inline, static]
operator *(float scalar, Quaternion right)DVR::Math::Quaternion [inline, static]
operator *(Quaternion left, float scalar)DVR::Math::Quaternion [inline, static]
operator!=(Quaternion left, Quaternion right) (defined in DVR::Math::Quaternion)DVR::Math::Quaternion [inline, static]
operator+(Quaternion left, Quaternion right)DVR::Math::Quaternion [inline, static]
operator-(Quaternion right)DVR::Math::Quaternion [inline, static]
operator==(Quaternion left, Quaternion right) (defined in DVR::Math::Quaternion)DVR::Math::Quaternion [inline, static]
Quaternion(float w, float x, float y, float z)DVR::Math::Quaternion [inline]
Slerp(float time, Quaternion quatA, Quaternion quatB) (defined in DVR::Math::Quaternion)DVR::Math::Quaternion [inline, static]
Slerp(float time, Quaternion quatA, Quaternion quatB, bool useShortestPath)DVR::Math::Quaternion [inline, static]
Squad(float t, Quaternion p, Quaternion a, Quaternion b, Quaternion q) (defined in DVR::Math::Quaternion)DVR::Math::Quaternion [inline, static]
Squad(float t, Quaternion p, Quaternion a, Quaternion b, Quaternion q, bool useShortestPath)DVR::Math::Quaternion [inline, static]
ToAngleAxis(ref float angle, ref Vector3 axis)DVR::Math::Quaternion [inline]
ToAxes(out Vector3 xAxis, out Vector3 yAxis, out Vector3 zAxis)DVR::Math::Quaternion [inline]
ToRotationMatrix()DVR::Math::Quaternion [inline]
ToString()DVR::Math::Quaternion [inline]
w (defined in DVR::Math::Quaternion)DVR::Math::Quaternion
x (defined in DVR::Math::Quaternion)DVR::Math::Quaternion
XAxisDVR::Math::Quaternion
y (defined in DVR::Math::Quaternion)DVR::Math::Quaternion
YAxisDVR::Math::Quaternion
z (defined in DVR::Math::Quaternion)DVR::Math::Quaternion
ZAxisDVR::Math::Quaternion
ZeroDVR::Math::Quaternion [static]

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