Add(Quaternion left, Quaternion right) | DVR::Math::Quaternion | [inline, static] |
Dot(Quaternion quat) | DVR::Math::Quaternion | [inline] |
EPSILON (defined in DVR::Math::Quaternion) | DVR::Math::Quaternion | |
Equals(object obj) (defined in DVR::Math::Quaternion) | DVR::Math::Quaternion | [inline] |
Exp() | DVR::Math::Quaternion | [inline] |
FromAngleAxis(float angle, Vector3 axis) | DVR::Math::Quaternion | [inline, static] |
FromAxes(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis) | DVR::Math::Quaternion | [inline] |
FromRotationMatrix(Matrix3 matrix) | DVR::Math::Quaternion | [inline] |
GetHashCode() (defined in DVR::Math::Quaternion) | DVR::Math::Quaternion | [inline] |
Identity | DVR::Math::Quaternion | [static] |
Inverse() | DVR::Math::Quaternion | [inline] |
Log() | DVR::Math::Quaternion | [inline] |
Multiply(Quaternion left, Quaternion right) | DVR::Math::Quaternion | [inline, static] |
Multiply(Quaternion quat, Vector3 vector) | DVR::Math::Quaternion | [inline, static] |
Multiply(float scalar, Quaternion right) | DVR::Math::Quaternion | [inline, static] |
Multiply(Quaternion left, float scalar) | DVR::Math::Quaternion | [inline, static] |
Norm | DVR::Math::Quaternion | |
Normalize() | DVR::Math::Quaternion | [inline] |
operator *(Quaternion left, Quaternion right) | DVR::Math::Quaternion | [inline, static] |
operator *(Quaternion quat, Vector3 vector) | DVR::Math::Quaternion | [inline, static] |
operator *(float scalar, Quaternion right) | DVR::Math::Quaternion | [inline, static] |
operator *(Quaternion left, float scalar) | DVR::Math::Quaternion | [inline, static] |
operator!=(Quaternion left, Quaternion right) (defined in DVR::Math::Quaternion) | DVR::Math::Quaternion | [inline, static] |
operator+(Quaternion left, Quaternion right) | DVR::Math::Quaternion | [inline, static] |
operator-(Quaternion right) | DVR::Math::Quaternion | [inline, static] |
operator==(Quaternion left, Quaternion right) (defined in DVR::Math::Quaternion) | DVR::Math::Quaternion | [inline, static] |
Quaternion(float w, float x, float y, float z) | DVR::Math::Quaternion | [inline] |
Slerp(float time, Quaternion quatA, Quaternion quatB) (defined in DVR::Math::Quaternion) | DVR::Math::Quaternion | [inline, static] |
Slerp(float time, Quaternion quatA, Quaternion quatB, bool useShortestPath) | DVR::Math::Quaternion | [inline, static] |
Squad(float t, Quaternion p, Quaternion a, Quaternion b, Quaternion q) (defined in DVR::Math::Quaternion) | DVR::Math::Quaternion | [inline, static] |
Squad(float t, Quaternion p, Quaternion a, Quaternion b, Quaternion q, bool useShortestPath) | DVR::Math::Quaternion | [inline, static] |
ToAngleAxis(ref float angle, ref Vector3 axis) | DVR::Math::Quaternion | [inline] |
ToAxes(out Vector3 xAxis, out Vector3 yAxis, out Vector3 zAxis) | DVR::Math::Quaternion | [inline] |
ToRotationMatrix() | DVR::Math::Quaternion | [inline] |
ToString() | DVR::Math::Quaternion | [inline] |
w (defined in DVR::Math::Quaternion) | DVR::Math::Quaternion | |
x (defined in DVR::Math::Quaternion) | DVR::Math::Quaternion | |
XAxis | DVR::Math::Quaternion | |
y (defined in DVR::Math::Quaternion) | DVR::Math::Quaternion | |
YAxis | DVR::Math::Quaternion | |
z (defined in DVR::Math::Quaternion) | DVR::Math::Quaternion | |
ZAxis | DVR::Math::Quaternion | |
Zero | DVR::Math::Quaternion | [static] |