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Perspective Member List

This is the complete list of members for Perspective, including all inherited members.
GetScreenShotImage(int &width, int &height)Raycaster [inline]
Initialize(VECTOR eye, float dist, int width, int height, float steplength, Data *data, Transfunc *tf)Perspective
Raycaster::Initialize(VECTOR viewingplanepos, int width, int height, float steplength, Data *data, Transfunc *tf)Raycaster [virtual]
m_ambientRaycaster [protected]
m_backgroundRaycaster [protected]
m_dataRaycaster [protected]
m_diffuseRaycaster [protected]
m_distPerspective [private]
m_dOwnTypeRaycaster
m_eyePerspective [private]
m_heightRaycaster [protected]
m_highlightRaycaster [protected]
m_imageRaycaster [protected]
m_lightRaycaster [protected]
m_lightposRaycaster [protected]
m_precalcRaycaster [protected]
m_raytypeRaycaster [protected]
m_rendermodeRaycaster [protected]
m_specularRaycaster [protected]
m_steplengthRaycaster [protected]
m_stepXRaycaster [protected]
m_stepYRaycaster [protected]
m_tfRaycaster [protected]
m_tresholdRaycaster [protected]
m_viewingplaneRaycaster [protected]
m_viewingtoworldRaycaster [protected]
m_widthRaycaster [protected]
m_xdirRaycaster [protected]
m_ydirRaycaster [protected]
m_zoomRaycaster [protected]
Perspective()Perspective
Raycast()Perspective [virtual]
Raycaster()Raycaster
readyRaycaster [protected]
Render(int width, int height)Raycaster
RotateX(float alpha)Perspective [virtual]
RotateY(float alpha)Perspective [virtual]
RotateZ(float alpha)Perspective [virtual]
SetAmbient(float ambient)Raycaster [inline]
SetBackgroundColor(unsigned char r, unsigned char g, unsigned char b)Raycaster [inline]
SetDiffuse(float diffuse)Raycaster [inline]
SetHeight(int height)Raycaster [inline]
SetHighlight(int highlight)Raycaster [inline]
SetLight(bool light)Raycaster [inline]
SetLightpos(VECTOR lightpos)Raycaster [inline]
SetPreCalcGradients(bool pc)Raycaster [inline]
SetRaytype(int type)Raycaster [inline]
SetRendermode(int rendermode)Raycaster [inline]
SetSpecular(float specular)Raycaster [inline]
SetStepLength(float steplength)Raycaster [inline]
SetTreshold(int treshold)Raycaster [inline]
SetViewingCondition(VECTOR lightpos, Color background, float ambient, float diffuse, float specular, int highlight)Raycaster
SetViewingMatrix()Raycaster [protected]
SetViewingPlanePos(float x, float y, float z)Raycaster
SetWidth(int width)Raycaster [inline]
Zoom(float zoom)Raycaster
~Perspective()Perspective
~Raycaster()Raycaster

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