| GetScreenShotImage(int &width, int &height) | Raycaster |  [inline] | 
  | Initialize(VECTOR eye, float dist, int width, int height, float steplength, Data *data, Transfunc *tf) | Perspective |  | 
  | Raycaster::Initialize(VECTOR viewingplanepos, int width, int height, float steplength, Data *data, Transfunc *tf) | Raycaster |  [virtual] | 
  | m_ambient | Raycaster |  [protected] | 
  | m_background | Raycaster |  [protected] | 
  | m_data | Raycaster |  [protected] | 
  | m_diffuse | Raycaster |  [protected] | 
  | m_dist | Perspective |  [private] | 
  | m_dOwnType | Raycaster |  | 
  | m_eye | Perspective |  [private] | 
  | m_height | Raycaster |  [protected] | 
  | m_highlight | Raycaster |  [protected] | 
  | m_image | Raycaster |  [protected] | 
  | m_light | Raycaster |  [protected] | 
  | m_lightpos | Raycaster |  [protected] | 
  | m_precalc | Raycaster |  [protected] | 
  | m_raytype | Raycaster |  [protected] | 
  | m_rendermode | Raycaster |  [protected] | 
  | m_specular | Raycaster |  [protected] | 
  | m_steplength | Raycaster |  [protected] | 
  | m_stepX | Raycaster |  [protected] | 
  | m_stepY | Raycaster |  [protected] | 
  | m_tf | Raycaster |  [protected] | 
  | m_treshold | Raycaster |  [protected] | 
  | m_viewingplane | Raycaster |  [protected] | 
  | m_viewingtoworld | Raycaster |  [protected] | 
  | m_width | Raycaster |  [protected] | 
  | m_xdir | Raycaster |  [protected] | 
  | m_ydir | Raycaster |  [protected] | 
  | m_zoom | Raycaster |  [protected] | 
  | Perspective() | Perspective |  | 
  | Raycast() | Perspective |  [virtual] | 
  | Raycaster() | Raycaster |  | 
  | ready | Raycaster |  [protected] | 
  | Render(int width, int height) | Raycaster |  | 
  | RotateX(float alpha) | Perspective |  [virtual] | 
  | RotateY(float alpha) | Perspective |  [virtual] | 
  | RotateZ(float alpha) | Perspective |  [virtual] | 
  | SetAmbient(float ambient) | Raycaster |  [inline] | 
  | SetBackgroundColor(unsigned char r, unsigned char g, unsigned char b) | Raycaster |  [inline] | 
  | SetDiffuse(float diffuse) | Raycaster |  [inline] | 
  | SetHeight(int height) | Raycaster |  [inline] | 
  | SetHighlight(int highlight) | Raycaster |  [inline] | 
  | SetLight(bool light) | Raycaster |  [inline] | 
  | SetLightpos(VECTOR lightpos) | Raycaster |  [inline] | 
  | SetPreCalcGradients(bool pc) | Raycaster |  [inline] | 
  | SetRaytype(int type) | Raycaster |  [inline] | 
  | SetRendermode(int rendermode) | Raycaster |  [inline] | 
  | SetSpecular(float specular) | Raycaster |  [inline] | 
  | SetStepLength(float steplength) | Raycaster |  [inline] | 
  | SetTreshold(int treshold) | Raycaster |  [inline] | 
  | SetViewingCondition(VECTOR lightpos, Color background, float ambient, float diffuse, float specular, int highlight) | Raycaster |  | 
  | SetViewingMatrix() | Raycaster |  [protected] | 
  | SetViewingPlanePos(float x, float y, float z) | Raycaster |  | 
  | SetWidth(int width) | Raycaster |  [inline] | 
  | Zoom(float zoom) | Raycaster |  | 
  | ~Perspective() | Perspective |  | 
  | ~Raycaster() | Raycaster |  |