Virtual and Augmented Reality: Geräte und Methoden
VRVis has moved!
Ron Azuma, Intel
Thursday, 28th of March, 2019
|Introduction/Start of lecture:
Room#HA0509 ("Besprechungsraum"), Favoritenstr. 9, 5. floor
Since all the administrative information is dealt with in the introduction, students not attending may miss out on hardware reservations, exam info and additional topics. So be there or send a mail.
SS 2.0, 186.156 VU, by arrangement
Since the practical part of the lecture is limited by the available hardware resources, only a limited number of students/workgroups can be accepted.
Written midterm & final examLecturer: Anton Fuhrmann
Written exams at midterm and end of semester.
Additionally, you will have to finish a short VR lab project:
- 1-2 students per group
- must be finished within 3 months
- work@home or @VRVis
- may be own themes
- development environment: HTC Vive, Unity
This course describes devices and techniques used in Virtual Reality applications. It is intended to serve as an introduction into the practical implementation of VR and deals directly with the problems and the special circumstances in the realization of a virtual environment.
It is complemented by the course Virtual Reality in the winter term.
During this course students will gain practical experience with VR-devices and applications, like the ones depicted on the right.
- history of VR
- 3D display hardware:
- stereo projection
- auto stereoscopic displays
- head-mounted displays (try our Oculus DK2!)
- 3D input hardware:
- tracking (optical, magnetical, inertial, mechanical, ...)
- depth imaging
- haptic feedback
- "exotic" devices: stimulate smell, balance, 3D scan...
- VR set-up integration specifics
- english reading skills (obviously)
- Computergraphics course
- interest in real-time graphics, virtual reality methods and hardware
In addition to the written exam, student will implement a simple (or even complicated, if you want) VR-application.
Teamwork is possible and will be encouraged. Students can implement their work at home, but due to the hardware-dependent nature at least part of the development has to be performed at the VRVis research center.