#version 150 core

// uniform shader-parameters
uniform mat4 modelViewProjection;

// vertex-shader input variables
in vec4 vertex;
in vec2 texCoord;

// vertex-shader output variables (passed to fragment-shader)
out vec2 frag_texCoord;

void main()
{
	// just pass the texture coordinates to fragment-shader
	frag_texCoord = texCoord;

    // transform vertex down the pipeline
    gl_Position = modelViewProjection * vertex;
}
