/*!  \file fbxsdk.h
 */

#ifndef FBXSDK_H
#define FBXSDK_H

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/**
  * \mainpage FBX SDK Reference
  * <p>
  * \section welcome Welcome to the FBX SDK Reference
  * The FBX SDK Reference contains reference information on every header file, 
  * namespace, class, method, enum, typedef, variable, and other C++ elements 
  * that comprise the FBX software development kit (SDK).
  * <p>
  * The FBX SDK Reference is organized into the following sections:
  * <ul><li>Class List: an alphabetical list of FBX SDK classes
  *     <li>Class Hierarchy: a textual representation of the FBX SDK class structure
  *     <li>Graphical Class Hierarchy: a graphical representation of the FBX SDK class structure
  *     <li>File List: an alphabetical list of all documented header files</ul>
  * <p>
  * \section otherdocumentation Other Documentation
  * Apart from this reference guide, an FBX SDK Programming Guide and many FBX 
  * SDK examples are also provided.
  * <p>
  * \section aboutFBXSDK About the FBX SDK
  * The FBX SDK is a C++ software development kit (SDK) that lets you import 
  * and export 3D scenes using the Autodesk FBX file format. The FBX SDK 
  * reads FBX files created with FiLMBOX version 2.5 and later and writes FBX 
  * files compatible with MotionBuilder version 6.0 and up. 
  */

#include <fbxfilesdk/fbxfilesdk_def.h>

#ifndef KFBX_DLL
    #define KFBX_DLL KFBX_DLLIMPORT
#endif

// io
#include <fbxfilesdk/kfbxio/kfbxexporter.h>
#include <fbxfilesdk/kfbxio/kfbxexternaldocreflistener.h>
#include <fbxfilesdk/kfbxio/kfbxfiletokenfbx.h>
#include <fbxfilesdk/kfbxio/kfbxgobo.h>
#include <fbxfilesdk/kfbxio/kfbximporter.h>
#include <fbxfilesdk/kfbxio/kfbxio.h>
#include <fbxfilesdk/kfbxio/kfbxiosettings.h>
#include <fbxfilesdk/kfbxio/kfbxstatisticsfbx.h>

// math
#include <fbxfilesdk/kfbxmath/kfbxmatrix.h>
#include <fbxfilesdk/kfbxmath/kfbxquaternion.h>
#include <fbxfilesdk/kfbxmath/kfbxvector2.h>
#include <fbxfilesdk/kfbxmath/kfbxvector4.h>
#include <fbxfilesdk/kfbxmath/kfbxxmatrix.h>

// plugins
#include <fbxfilesdk/kfbxplugins/kfbxbindingtable.h>
#include <fbxfilesdk/kfbxplugins/kfbxbindingtableentry.h>
#include <fbxfilesdk/kfbxplugins/kfbxbindingoperator.h>
#include <fbxfilesdk/kfbxplugins/kfbxanimcurvebase.h>
#include <fbxfilesdk/kfbxplugins/kfbxanimcurve.h>
#include <fbxfilesdk/kfbxplugins/kfbxanimcurvekfcurve.h>
#include <fbxfilesdk/kfbxplugins/kfbxanimcurvenode.h>
#include <fbxfilesdk/kfbxplugins/kfbxanimevalclassic.h>
#include <fbxfilesdk/kfbxplugins/kfbxanimevalstate.h>
#include <fbxfilesdk/kfbxplugins/kfbxanimevaluator.h>
#include <fbxfilesdk/kfbxplugins/kfbxanimlayer.h>
#include <fbxfilesdk/kfbxplugins/kfbxanimstack.h>
#include <fbxfilesdk/kfbxplugins/kfbxcache.h>
#include <fbxfilesdk/kfbxplugins/kfbxcachedeffect.h>
#include <fbxfilesdk/kfbxplugins/kfbxcamera.h>
#include <fbxfilesdk/kfbxplugins/kfbxcamerastereo.h>
#include <fbxfilesdk/kfbxplugins/kfbxcameraswitcher.h>
#include <fbxfilesdk/kfbxplugins/kfbxclonemanager.h>
#include <fbxfilesdk/kfbxplugins/kfbxcluster.h>
#include <fbxfilesdk/kfbxplugins/kfbxcolor.h>
#include <fbxfilesdk/kfbxplugins/kfbxconstraint.h>
#include <fbxfilesdk/kfbxplugins/kfbxconstraintaim.h>
#include <fbxfilesdk/kfbxplugins/kfbxconstraintcustom.h>
#include <fbxfilesdk/kfbxplugins/kfbxconstraintparent.h>
#include <fbxfilesdk/kfbxplugins/kfbxconstraintposition.h>
#include <fbxfilesdk/kfbxplugins/kfbxconstraintrotation.h>
#include <fbxfilesdk/kfbxplugins/kfbxconstraintscale.h>
#include <fbxfilesdk/kfbxplugins/kfbxconstraintsinglechainik.h>
#include <fbxfilesdk/kfbxplugins/kfbxcontainer.h>
#include <fbxfilesdk/kfbxplugins/kfbxcontainertemplate.h>
#include <fbxfilesdk/kfbxplugins/kfbxdeformer.h>
#include <fbxfilesdk/kfbxplugins/kfbxexposurecontrol.h>
#include <fbxfilesdk/kfbxplugins/kfbxgenericnode.h>
#include <fbxfilesdk/kfbxplugins/kfbxgeometry.h>
#include <fbxfilesdk/kfbxplugins/kfbxgeometrybase.h>
#include <fbxfilesdk/kfbxplugins/kfbxgeometryconverter.h>
#include <fbxfilesdk/kfbxplugins/kfbxgeometryweightedmap.h>
#include <fbxfilesdk/kfbxplugins/kfbxglobalcamerasettings.h>
#include <fbxfilesdk/kfbxplugins/kfbxgloballightsettings.h>
#include <fbxfilesdk/kfbxplugins/kfbxglobaltimesettings.h>
#include <fbxfilesdk/kfbxplugins/kfbximplementation.h>
#include <fbxfilesdk/kfbxplugins/kfbximplementationfilter.h>
#include <fbxfilesdk/kfbxplugins/kfbximplementationutils.h>
#include <fbxfilesdk/kfbxplugins/kfbxconstantentryview.h>
#include <fbxfilesdk/kfbxplugins/kfbxoperatorentryview.h>
#include <fbxfilesdk/kfbxplugins/kfbxentryview.h>
#include <fbxfilesdk/kfbxplugins/kfbxpropertyentryview.h>
#include <fbxfilesdk/kfbxplugins/kfbxiopluginregistry.h>
#include <fbxfilesdk/kfbxplugins/kfbxkfcurvefilters.h>
#include <fbxfilesdk/kfbxplugins/kfbxlayeredtexture.h>
#include <fbxfilesdk/kfbxplugins/kfbxlibrary.h>
#include <fbxfilesdk/kfbxplugins/kfbxlight.h>
#include <fbxfilesdk/kfbxplugins/kfbxlimitsutilities.h>
#include <fbxfilesdk/kfbxplugins/kfbxlodgroup.h>
#include <fbxfilesdk/kfbxplugins/kfbxmanipulators.h>
#include <fbxfilesdk/kfbxplugins/kfbxmarker.h>
#include <fbxfilesdk/kfbxplugins/kfbxmaterialconverter.h>
#include <fbxfilesdk/kfbxplugins/kfbxmemoryallocator.h>
#include <fbxfilesdk/kfbxplugins/kfbxmesh.h>
#include <fbxfilesdk/kfbxplugins/kfbxsubdiv.h>
#include <fbxfilesdk/kfbxplugins/kfbxnode.h>
#include <fbxfilesdk/kfbxplugins/kfbxnodeattribute.h>
#include <fbxfilesdk/kfbxplugins/kfbxnull.h>
#include <fbxfilesdk/kfbxplugins/kfbxnurb.h>
#include <fbxfilesdk/kfbxplugins/kfbxnurbscurve.h>
#include <fbxfilesdk/kfbxplugins/kfbxnurbssurface.h>
#include <fbxfilesdk/kfbxplugins/kfbxobjectmetadata.h>
#include <fbxfilesdk/kfbxplugins/kfbxopticalreference.h>
#include <fbxfilesdk/kfbxplugins/kfbxpatch.h>
#include <fbxfilesdk/kfbxplugins/kfbxperipheral.h>
#include <fbxfilesdk/kfbxplugins/kfbxpose.h>
#include <fbxfilesdk/kfbxplugins/kfbxproceduralgeometry.h>
#include <fbxfilesdk/kfbxplugins/kfbxproperty.h>
#include <fbxfilesdk/kfbxplugins/kfbxrenamingstrategyfbx5.h>
#include <fbxfilesdk/kfbxplugins/kfbxrenamingstrategyfbx6.h>
#include <fbxfilesdk/kfbxplugins/kfbxrootnodeutility.h>
#include <fbxfilesdk/kfbxplugins/kfbxscene.h>
#include <fbxfilesdk/kfbxplugins/kfbxsdkmanager.h>
#include <fbxfilesdk/kfbxplugins/kfbxsemanticentryview.h>
#include <fbxfilesdk/kfbxplugins/kfbxshape.h>
#include <fbxfilesdk/kfbxplugins/kfbxskeleton.h>
#include <fbxfilesdk/kfbxplugins/kfbxskin.h>
#include <fbxfilesdk/kfbxplugins/kfbxstatistics.h>
#include <fbxfilesdk/kfbxplugins/kfbxsubdeformer.h>
#include <fbxfilesdk/kfbxplugins/kfbxsurfacelambert.h>
#include <fbxfilesdk/kfbxplugins/kfbxsurfacematerial.h>
#include <fbxfilesdk/kfbxplugins/kfbxsurfacephong.h>
#include <fbxfilesdk/kfbxplugins/kfbxtakeinfo.h>
#include <fbxfilesdk/kfbxplugins/kfbxtexture.h>
#include <fbxfilesdk/kfbxplugins/kfbxthumbnail.h>
#include <fbxfilesdk/kfbxplugins/kfbxtrimnurbssurface.h>
#include <fbxfilesdk/kfbxplugins/kfbxusernotification.h>
#include <fbxfilesdk/kfbxplugins/kfbxutilities.h>
#include <fbxfilesdk/kfbxplugins/kfbxvertexcachedeformer.h>
#include <fbxfilesdk/kfbxplugins/kfbxvideo.h>
#include <fbxfilesdk/kfbxplugins/kfbxweightedmapping.h>

// core
#include <fbxfilesdk/fbxcore/kfbxquery.h>
#include <fbxfilesdk/fbxcore/fbxcollection/kfbxdocumentinfo.h>
#include <fbxfilesdk/fbxcore/fbxcollection/kfbxpropertymap.h>
#include <fbxfilesdk/fbxcore/fbxcollection/kfbxcollection.h>
#include <fbxfilesdk/fbxcore/fbxcollection/kfbxcollectionexclusive.h>
#include <fbxfilesdk/kfbxplugins/kfbxselectionset.h>
#include <fbxfilesdk/kfbxplugins/kfbxselectionnode.h>
#include <fbxfilesdk/kfbxplugins/kfbxdisplaylayer.h>
#include <fbxfilesdk/fbxcore/fbxxref/fbxxref.h>

// character
#include <fbxfilesdk/kfbxcharacter/kfbxcharacter.h>
#include <fbxfilesdk/kfbxcharacter/kfbxcharacterpose.h>
#include <fbxfilesdk/kfbxcharacter/kfbxcontrolset.h>

// components
#include <fbxfilesdk/components/kbaselib/kfbx/kfbx.h>

#include <fbxfilesdk/components/kbaselib/klib/karrayul.h>
#include <fbxfilesdk/components/kbaselib/klib/kdynamicarray.h>
#include <fbxfilesdk/components/kbaselib/klib/kerror.h>
#include <fbxfilesdk/components/kbaselib/klib/kmap.h>
#include <fbxfilesdk/components/kbaselib/klib/kmemory.h>
#include <fbxfilesdk/components/kbaselib/klib/kscopedptr.h>
#include <fbxfilesdk/components/kbaselib/klib/kset.h>
#include <fbxfilesdk/components/kbaselib/klib/kstring.h>
#include <fbxfilesdk/components/kbaselib/klib/ksystemtime.h>
#include <fbxfilesdk/components/kbaselib/klib/ktime.h>

#include <fbxfilesdk/components/kfcurve/kfcurve.h>
#include <fbxfilesdk/components/kfcurve/kfcurveglobal.h>
#include <fbxfilesdk/components/kfcurve/kfcurvenode.h>
#include <fbxfilesdk/components/kfcurve/kfcurveutils.h>
// Events
#include <fbxfilesdk/kfbxevents/includes.h>

// Mp
#include <fbxfilesdk/kfbxmp/kfbxmutex.h>

// Modules
#include <fbxfilesdk/kfbxmodules/includes.h>

// Processors
#include <fbxfilesdk/fbxprocessors/fbxprocessors.h>
//conventions
#include <fbxfilesdk/kfbxplugins/conventions.h>

//Scene Reference
#include <fbxfilesdk/kfbxplugins/kfbxreference.h>

#ifndef MB_FBXSDK
	using namespace FBXFILESDK_NAMESPACE;
#endif

/*
    These files, while not directly included here, are still required to use the
    FBX SDK, and they are referenced here so that our packaging system pulls them
    in into the final distribution directory.

    #include <fbxfilesdk/fbxfilesdk_nsuse.h>
*/

#endif // FBXSDK_H

