#version 150 core

uniform sampler2D	texture_color;

in vec2 frag_texCoord;	// to access textures, coordinates are needed

// fragment-shader output variable (-> stored in the frame-buffer, i.e. "the pixel you see")
out vec4 fragColor;


void main()
{
	// access texture at specified coordinates
	vec4 texel = texture(texture_color, frag_texCoord);

    // write color to output
	fragColor = texel;
}
