/*!  \file kfbxproceduralgeometry.h
 */

#ifndef FBXFILESDK_KFBXPLUGINS_KFBXPROCEDURALGEOMETRY_H 
#define FBXFILESDK_KFBXPLUGINS_KFBXPROCEDURALGEOMETRY_H

/**************************************************************************************

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**************************************************************************************/
#include <fbxfilesdk/fbxfilesdk_def.h>

// Local includes
#include <fbxfilesdk/kfbxplugins/kfbxgeometry.h>

// FBX namespace begin
#include <fbxfilesdk/fbxfilesdk_nsbegin.h>

/** Base class for procedural geometry. In a standard geometry (KFbxGeometry, KFbxGeometryBase), control points,
  * normals, possibly polygons (KFbxMesh) and other specifications are described. A procedural geometry contains minimal information
  * to be created on-the-fly.
  * \nosubgrouping
  */
class KFBX_DLL KFbxProceduralGeometry : public KFbxGeometry
{
    KFBXOBJECT_DECLARE(KFbxProceduralGeometry,KFbxGeometry);

protected:

    /** Constructor.
	  * \param pManager             SDK object manager.            
	  * \param pName                Object name.
	  */
    KFbxProceduralGeometry(KFbxSdkManager& pManager, char const* pName);

	/** Creates a clone of this object.
      * \param pContainer           The object, typically a document or scene, that contains the new clone (can be \c NULL).
      * \param pCloneType           The type of clone to be created (Surface, Reference, or Deep clone).
      * \return                     The new clone, or \c NULL, if the specified clone type is not supported.
      */
    virtual KFbxObject* Clone(KFbxObject* pContainer, KFbxObject::ECloneType pCloneType) const;
};

// FBX namespace end
#include <fbxfilesdk/fbxfilesdk_nsend.h>

#endif // FBXFILESDK_KFBXPLUGINS_KFBXPROCEDURALGEOMETRY_H

