<?xml version="1.0" encoding="utf-8"?>
<COLLADA version="1.4.0" xmlns="http://www.collada.org/2005/11/COLLADASchema">
	<asset>
		<contributor>
			<author>Illusoft Collada 1.4.0 plugin for Blender - http://colladablender.illusoft.com</author>
			<authoring_tool>Blender v:249 - Illusoft Collada Exporter v:0.3.161</authoring_tool>
			<comments></comments>
			<copyright></copyright>
			<source_data>file://</source_data>
		</contributor>
		<created>2010-11-03T15:43:54.811968</created>
		<modified>2010-11-03T15:43:54.811998</modified>
		<unit meter="0.01" name="centimeter"/>
		<up_axis>Z_UP</up_axis>
	</asset>
	<library_cameras>
		<camera id="Camera-Camera" name="Camera-Camera">
			<optics>
				<technique_common>
					<perspective>
						<yfov>49.13434</yfov>
						<znear>0.1</znear>
						<zfar>100.0</zfar>
					</perspective>
				</technique_common>
			</optics>
		</camera>
	</library_cameras>
	<library_effects>
		<effect id="Material-fx" name="Material-fx">
			<profile_COMMON>
				<technique sid="blender">
					<phong>
						<emission>
							<color>0.00000 0.00000 0.00000 1</color>
						</emission>
						<ambient>
							<color>0.40000 0.40000 0.40000 1</color>
						</ambient>
						<diffuse>
							<color>0.80000 0.80000 0.80000 1</color>
						</diffuse>
						<specular>
							<color>0.50000 0.50000 0.50000 1</color>
						</specular>
						<shininess>
							<float>12.5</float>
						</shininess>
						<reflective>
							<color>1.00000 1.00000 1.00000 1</color>
						</reflective>
						<reflectivity>
							<float>0.0</float>
						</reflectivity>
						<transparent>
							<color>1 1 1 1</color>
						</transparent>
						<transparency>
							<float>0.0</float>
						</transparency>
					</phong>
				</technique>
			</profile_COMMON>
		</effect>
	</library_effects>
	<library_lights>
		<light id="Spot" name="Spot">
			<technique_common>
				<point>
					<color>1.00000 1.00000 1.00000</color>
					<constant_attenuation>1.0</constant_attenuation>
					<linear_attenuation>0.0</linear_attenuation>
					<quadratic_attenuation>0.0</quadratic_attenuation>
				</point>
			</technique_common>
		</light>
	</library_lights>
	<library_materials>
		<material id="Material" name="Material">
			<instance_effect url="#Material-fx"/>
		</material>
	</library_materials>
	<library_geometries>
		<geometry id="Cube_001" name="Cube_001">
			<mesh>
				<source id="Cube_001-Position">
					<float_array count="24" id="Cube_001-Position-array">1.00000 1.00000 -1.00000 1.00000 -1.00000 -1.00000 -1.00000 -1.00000 -1.00000 -1.00000 1.00000 -1.00000 1.00000 1.00000 1.00000 1.00000 -1.00000 1.00000 -1.00000 -1.00000 1.00000 -1.00000 1.00000 1.00000</float_array>
					<technique_common>
						<accessor count="8" source="#Cube_001-Position-array" stride="3">
							<param type="float" name="X"></param>
							<param type="float" name="Y"></param>
							<param type="float" name="Z"></param>
						</accessor>
					</technique_common>
				</source>
				<source id="Cube_001-Normals">
					<float_array count="18" id="Cube_001-Normals-array">0.00000 0.00000 -1.00000 0.00000 -0.00000 1.00000 1.00000 -0.00000 0.00000 -0.00000 -1.00000 -0.00000 -1.00000 0.00000 -0.00000 0.00000 1.00000 0.00000</float_array>
					<technique_common>
						<accessor count="6" source="#Cube_001-Normals-array" stride="3">
							<param type="float" name="X"></param>
							<param type="float" name="Y"></param>
							<param type="float" name="Z"></param>
						</accessor>
					</technique_common>
				</source>
				<vertices id="Cube_001-Vertex">
					<input semantic="POSITION" source="#Cube_001-Position"/>
				</vertices>
				<triangles count="12" material="Material">
					<input offset="0" semantic="VERTEX" source="#Cube_001-Vertex"/>
					<input offset="1" semantic="NORMAL" source="#Cube_001-Normals"/>
					<p>0 0 1 0 2 0 2 0 3 0 0 0 4 1 7 1 6 1 6 1 5 1 4 1 0 2 4 2 5 2 5 2 1 2 0 2 1 3 5 3 6 3 6 3 2 3 1 3 2 4 6 4 7 4 7 4 3 4 2 4 4 5 0 5 3 5 3 5 7 5 4 5</p>
				</triangles>
			</mesh>
		</geometry>
	</library_geometries>
	<library_visual_scenes>
		<visual_scene id="Scene" name="Scene">
			<node layer="L1" id="Cube" name="Cube">
				<translate sid="translate">0.00000 0.00000 0.00000</translate>
				<rotate sid="rotateZ">0 0 1 0.00000</rotate>
				<rotate sid="rotateY">0 1 0 -0.00000</rotate>
				<rotate sid="rotateX">1 0 0 0.00000</rotate>
				<scale sid="scale">1.00000 1.00000 1.00000</scale>
				<instance_geometry url="#Cube_001">
					<bind_material>
						<technique_common>
							<instance_material symbol="Material" target="#Material">
								<bind_vertex_input input_semantic="TEXCOORD" input_set="1" semantic="CHANNEL1"/>
							</instance_material>
						</technique_common>
					</bind_material>
				</instance_geometry>
			</node>
			<node layer="L1" id="Lamp" name="Lamp">
				<translate sid="translate">4.07625 1.00545 5.90386</translate>
				<rotate sid="rotateZ">0 0 1 106.93632</rotate>
				<rotate sid="rotateY">0 1 0 3.16371</rotate>
				<rotate sid="rotateX">1 0 0 37.26105</rotate>
				<scale sid="scale">1.00000 1.00000 1.00000</scale>
				<instance_light url="#Spot"/>
			</node>
			<node layer="L1" id="Camera" name="Camera">
				<translate sid="translate">7.48113 -6.50764 5.34367</translate>
				<rotate sid="rotateZ">0 0 1 46.69194</rotate>
				<rotate sid="rotateY">0 1 0 0.61977</rotate>
				<rotate sid="rotateX">1 0 0 63.55930</rotate>
				<scale sid="scale">1.00000 1.00000 1.00000</scale>
				<instance_camera url="#Camera-Camera"/>
			</node>
		</visual_scene>
	</library_visual_scenes>
	<scene>
		<instance_visual_scene url="#Scene"/>
	</scene>
</COLLADA>