/*!  \file conventions.h
 */

#ifndef _ADSK_CONVENTIONS_H_
#define _ADSK_CONVENTIONS_H_
/**************************************************************************************

Copyright (C) 2001 - 2008 Autodesk, Inc. and/or its licensors.
All Rights Reserved.

The coded instructions, statements, computer programs, and/or related material 
(collectively the "Data") in these files contain unpublished information 
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treaties. 

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THE DATA IS PROVIDED "AS IS" AND WITHOUT WARRANTY.
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OF THE DATA WILL BE UNINTERRUPTED OR ERROR FREE. 

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//
// Predefined shader languages
//
#define sHLSL  "HLSL"
#define sGLSL  "GLSL"
#define sCGFX  "CGFX"
#define sMentalRaySL "MentalRaySL"

//
// Predefined rendering apis
//
#define sDirectX  "DirectX"
#define sOpenGL  "OpenGL"
#define sMentalRay "MentalRay"
#define sPreview  "PreviewColorAPI"


/*
enum ImplementationTarget
{
    eImplPreview,
    eImplMentalRay,
    eImplCGFX,
    eImplHLSL,
    eImplNone,
    eImplCount
};
*/

#define ImplementationPreview "ImplementationPreview"
#define ImplementationMentalRay "ImplementationMentalRay"
#define ImplementationCGFX "ImplementationCGFX"
#define ImplementationHLSL "ImplementationHLSL"
#define ImplementaitonOGS  "ImplementationOGS"
#define ImplementationNone "ImplementationNone"

#define ImplementationAdditionalFiles "AdditionalFiles"

// PROTEIN 1.0 conventions
#define FBXSDK_TYPE_ENVIRONMENT         "KFbxEnvironment"
#define FBXSDK_TYPE_LIGHT               "KFbxLight"
#define FBXSDK_TYPE_PROCEDURALGEOMETRY  "KFbxProceduralGeometry"
#define FBXSDK_TYPE_SURFACEMATERIAL     "KFbxSurfaceMaterial"
#define FBXSDK_TYPE_TEXTURE             "KFbxTexture"
#define FBXSDK_TYPE_SWATCHSCENE         "KFbxSwatchScene"

// PROTEIN 2.0 conventions
#define ADSK_TYPE_ENVIRONMENT           "ADSKEnvironmentDefinition"
#define ADSK_TYPE_LIGHT                 "ADSKLightDefinition"
#define ADSK_TYPE_PROCEDURALGEOMETRY    "ADSKProceduralGeometryDefinition"
#define ADSK_TYPE_SURFACEMATERIAL       "ADSKSurfaceMaterialDefinition"
#define ADSK_TYPE_TEXTURE               "ADSKTextureDefinition"
#define ADSK_TYPE_SWATCHSCENE           "ADSKSwatchSceneDefinition"

// ASSET Definition conventions
#define ADSK_UI_DEFINITION_URL          "UIDefinition"


#endif

