BambooIsland: SceneObject_PostEffect Class Reference

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# SceneObject_PostEffect Class Reference

A SceneObject which draws a texture full screen. More...

`#include <SceneObject_PostEffect.h>`

Inheritance diagram for SceneObject_PostEffect:

List of all members.

## Public Member Functions

virtual void | itlRender ()
| SceneObject_PostEffect (std::string shader_name, std::string texture_name, std::string texture_name2=std::string(""), std::string texture_name3=std::string(""))
| This constructor takes the name of shader to use, and the name of one or two textures to pass it on the shader.

## Detailed Description

A SceneObject which draws a texture full screen.

This SceneObject is not a real SceneObject as an object in the scene, rather it's an object which draws a given texture without projection over the whole viewport. This is useful for applying post screen effects (rendering scene in a fbo, and drawing resulting color texture fullscreened with a given shader).

Definition at line 22 of file SceneObject_PostEffect.h.

The documentation for this class was generated from the following files:

- C:/Users/easterbunny/Desktop/Echtzeitgraphik-LU/trunk/src/SceneObject_PostEffect.h
- C:/Users/easterbunny/Desktop/Echtzeitgraphik-LU/trunk/src/SceneObject_PostEffect.cpp

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