BambooIsland: Member List

BambooIsland Abgabe 2

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# SceneObject_SimpleQuad Member List

This is the complete list of members for SceneObject_SimpleQuad, including all inherited members.

addChild(SceneObject *obj) (defined in SceneObject) | SceneObject |
children (defined in SceneObject) | SceneObject | `[protected]`
clearChilds() | SceneObject |
completeTransformMatrix (defined in SceneObject) | SceneObject | `[protected]`
getFullTransformMatrix() | SceneObject | `[protected]`
getTransformMatrix() (defined in SceneObject) | SceneObject |
itlBeforeRender() | SceneObject | `[inline, protected, virtual]`
itlRender() (defined in SceneObject_SimpleQuad) | SceneObject_SimpleQuad | `[virtual]`
LightAsCam enum value (defined in SceneObject) | SceneObject | `[protected]`
m_tRenderState (defined in SceneObject) | SceneObject | `[protected]`
Normal enum value (defined in SceneObject) | SceneObject | `[protected]`
Reflected enum value (defined in SceneObject) | SceneObject | `[protected]`
render(glm::mat4 parents_transformMatrix, RenderState currentRenderState=Normal) | SceneObject | `[virtual]`
RenderState enum name (defined in SceneObject) | SceneObject | `[protected]`
SceneObject() | SceneObject |
SceneObject_SimpleQuad() (defined in SceneObject_SimpleQuad) | SceneObject_SimpleQuad |
sendLightPosition() | SceneObject | `[protected]`
sendTransformMatrices(bool sendNormalMatrix=true) | SceneObject | `[protected]`
setTransformMatrix(glm::mat4 transformMatrix) | SceneObject |
transformMatrix (defined in SceneObject) | SceneObject | `[protected]`
~SceneObject() (defined in SceneObject) | SceneObject | `[virtual]`
~SceneObject_SimpleQuad() (defined in SceneObject_SimpleQuad) | SceneObject_SimpleQuad |

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