BambooIsland: C:/Users/easterbunny/Desktop/Echtzeitgraphik-LU/trunk/src/SceneObject_Terrain.h Source File

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# C:/Users/easterbunny/Desktop/Echtzeitgraphik-LU/trunk/src/SceneObject_Terrain.h

    00001 /*
    00002  * header file for SceneObject_Terrain class
    00003  * written by: christian moellinger <ch.moellinger@gmail.com>
    00004  * 01/2011
    00005  */
    00006
    00007 #pragma once
    00008
    00009 #ifndef __realtime_sceneobject_terrain_header
    00010 #define __realtime_sceneobject_terrain_header
    00011
    00012 #include "SceneObject.h"
    00013
    00014
    00016
    00028 class SceneObject_Terrain : public SceneObject
    00029 {
    00030 private:
    00031     GLuint m_glnVertexArrayObject;
    00032     GLuint m_glnVertexBuffer;
    00033     GLuint m_glnIndexBuffer;
    00034
    00035     int m_iIndexArraySize;
    00036
    00037     virtual void itlRender();
    00038
    00039 public:
    00040     SceneObject_Terrain();
    00041     ~SceneObject_Terrain();
    00042 };
    00043
    00044 #endif

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