#pragma once


struct PointLight
{
	D3DXVECTOR4 color;
	D3DXVECTOR3 position;
	float padding;
};

const PointLight light[] =
{

	{D3DXVECTOR4(1.0f,1.0f,1.0f,1.0f),D3DXVECTOR3(5.5203f, 267.35f, 234.272f)},
	//{D3DXVECTOR4(0.0f,0.0f,0.0f,1.0f),D3DXVECTOR3(10000.0f,10000.0f,0.0f)},
};

const int NROFLIGHTS = sizeof(light)/sizeof(light[0]);