#pragma once
#include <string>
#include <vector>
#include "OgreSubMesh.h"

using namespace std;

class OgreMesh
{
public:
	OgreMesh(void);
	~OgreMesh(void);

	string name;
	string meshFilename;
	bool castShadows;
	bool receiveShadows;

	vector<OgreSubMesh*> submeshes;

	Vector3* boundingSphereCenter;
	float boundingSphereRadius;
};
