#pragma once
#include <vector>
#include <string>
#include "OgreMesh.h"
#include "Vector3.h"

using namespace std;

class OgreNode
{
public:
	OgreNode(void);
	~OgreNode(void);

	string name;
	Vector3* position;
	Vector3* scale;
	float qx, qy, qz, qw;
		
	vector<OgreMesh*> meshes;
};
