#pragma once
#include <string>
#include "Vector4.h"

using namespace std;

class OgreMaterial
{
public:
	OgreMaterial(void);
	~OgreMaterial(void);

	string name;
	bool hasAmbient;
	Vector4* ambient;
	bool hasDiffuse;
	Vector4* diffuse;
	bool hasSpecular;
	Vector4* specular;
	float exponent;
	bool hasEmissive;
	Vector4* emissive;
	bool hasTexture;
	string textureFilename;
};
