#pragma once

struct MaterialPack
{
	D3DXVECTOR4 ambientColor;
	D3DXVECTOR4 diffuseColor;
	D3DXVECTOR4 specularColor;
	D3DXVECTOR4 emissiveColor;
	FLOAT exponent;
	BOOL hasTexture;
	BOOL hasNormalMap;
	BOOL hasEmissive;
};