#ifndef __gl3w_h_
#define __gl3w_h_

#include <GL3/gl3.h>

#ifndef __gl_h_
#define __gl_h_
#endif

#ifdef __cplusplus
extern "C" {
#endif

/* gl3w api */
int gl3wInit(void);
int gl3wIsSupported(int major, int minor);
void *gl3wGetProcAddress(const char *proc);

/* OpenGL functions */
extern PFNGLCULLFACEPROC glCullFace;
extern PFNGLFRONTFACEPROC glFrontFace;
extern PFNGLHINTPROC glHint;
extern PFNGLLINEWIDTHPROC glLineWidth;
extern PFNGLPOINTSIZEPROC glPointSize;
extern PFNGLPOLYGONMODEPROC glPolygonMode;
extern PFNGLSCISSORPROC glScissor;
extern PFNGLTEXPARAMETERFPROC glTexParameterf;
extern PFNGLTEXPARAMETERFVPROC glTexParameterfv;
extern PFNGLTEXPARAMETERIPROC glTexParameteri;
extern PFNGLTEXPARAMETERIVPROC glTexParameteriv;
extern PFNGLTEXIMAGE1DPROC glTexImage1D;
extern PFNGLTEXIMAGE2DPROC glTexImage2D;
extern PFNGLDRAWBUFFERPROC glDrawBuffer;
extern PFNGLCLEARPROC glClear;
extern PFNGLCLEARCOLORPROC glClearColor;
extern PFNGLCLEARSTENCILPROC glClearStencil;
extern PFNGLCLEARDEPTHPROC glClearDepth;
extern PFNGLSTENCILMASKPROC glStencilMask;
extern PFNGLCOLORMASKPROC glColorMask;
extern PFNGLDEPTHMASKPROC glDepthMask;
extern PFNGLDISABLEPROC glDisable;
extern PFNGLENABLEPROC glEnable;
extern PFNGLFINISHPROC glFinish;
extern PFNGLFLUSHPROC glFlush;
extern PFNGLBLENDFUNCPROC glBlendFunc;
extern PFNGLLOGICOPPROC glLogicOp;
extern PFNGLSTENCILFUNCPROC glStencilFunc;
extern PFNGLSTENCILOPPROC glStencilOp;
extern PFNGLDEPTHFUNCPROC glDepthFunc;
extern PFNGLPIXELSTOREFPROC glPixelStoref;
extern PFNGLPIXELSTOREIPROC glPixelStorei;
extern PFNGLREADBUFFERPROC glReadBuffer;
extern PFNGLREADPIXELSPROC glReadPixels;
extern PFNGLGETBOOLEANVPROC glGetBooleanv;
extern PFNGLGETDOUBLEVPROC glGetDoublev;
extern PFNGLGETERRORPROC glGetError;
extern PFNGLGETFLOATVPROC glGetFloatv;
extern PFNGLGETINTEGERVPROC glGetIntegerv;
extern PFNGLGETSTRINGPROC glGetString;
extern PFNGLGETTEXIMAGEPROC glGetTexImage;
extern PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv;
extern PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv;
extern PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv;
extern PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv;
extern PFNGLISENABLEDPROC glIsEnabled;
extern PFNGLDEPTHRANGEPROC glDepthRange;
extern PFNGLVIEWPORTPROC glViewport;
extern PFNGLDRAWARRAYSPROC glDrawArrays;
extern PFNGLDRAWELEMENTSPROC glDrawElements;
extern PFNGLGETPOINTERVPROC glGetPointerv;
extern PFNGLPOLYGONOFFSETPROC glPolygonOffset;
extern PFNGLCOPYTEXIMAGE1DPROC glCopyTexImage1D;
extern PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D;
extern PFNGLCOPYTEXSUBIMAGE1DPROC glCopyTexSubImage1D;
extern PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D;
extern PFNGLTEXSUBIMAGE1DPROC glTexSubImage1D;
extern PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
extern PFNGLBINDTEXTUREPROC glBindTexture;
extern PFNGLDELETETEXTURESPROC glDeleteTextures;
extern PFNGLGENTEXTURESPROC glGenTextures;
extern PFNGLISTEXTUREPROC glIsTexture;
extern PFNGLBLENDCOLORPROC glBlendColor;
extern PFNGLBLENDEQUATIONPROC glBlendEquation;
extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
extern PFNGLTEXIMAGE3DPROC glTexImage3D;
extern PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
extern PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
extern PFNGLACTIVETEXTUREPROC glActiveTexture;
extern PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
extern PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
extern PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D;
extern PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage;
extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
extern PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays;
extern PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements;
extern PFNGLPOINTPARAMETERFPROC glPointParameterf;
extern PFNGLPOINTPARAMETERFVPROC glPointParameterfv;
extern PFNGLPOINTPARAMETERIPROC glPointParameteri;
extern PFNGLPOINTPARAMETERIVPROC glPointParameteriv;
extern PFNGLGENQUERIESPROC glGenQueries;
extern PFNGLDELETEQUERIESPROC glDeleteQueries;
extern PFNGLISQUERYPROC glIsQuery;
extern PFNGLBEGINQUERYPROC glBeginQuery;
extern PFNGLENDQUERYPROC glEndQuery;
extern PFNGLGETQUERYIVPROC glGetQueryiv;
extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv;
extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
extern PFNGLBINDBUFFERPROC glBindBuffer;
extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
extern PFNGLGENBUFFERSPROC glGenBuffers;
extern PFNGLISBUFFERPROC glIsBuffer;
extern PFNGLBUFFERDATAPROC glBufferData;
extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
extern PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData;
extern PFNGLMAPBUFFERPROC glMapBuffer;
extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
extern PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
extern PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
extern PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
extern PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
extern PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
extern PFNGLATTACHSHADERPROC glAttachShader;
extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
extern PFNGLCOMPILESHADERPROC glCompileShader;
extern PFNGLCREATEPROGRAMPROC glCreateProgram;
extern PFNGLCREATESHADERPROC glCreateShader;
extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
extern PFNGLDELETESHADERPROC glDeleteShader;
extern PFNGLDETACHSHADERPROC glDetachShader;
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
extern PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
extern PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
extern PFNGLGETSHADERIVPROC glGetShaderiv;
extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
extern PFNGLGETSHADERSOURCEPROC glGetShaderSource;
extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
extern PFNGLGETUNIFORMFVPROC glGetUniformfv;
extern PFNGLGETUNIFORMIVPROC glGetUniformiv;
extern PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv;
extern PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
extern PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
extern PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
extern PFNGLISPROGRAMPROC glIsProgram;
extern PFNGLISSHADERPROC glIsShader;
extern PFNGLLINKPROGRAMPROC glLinkProgram;
extern PFNGLSHADERSOURCEPROC glShaderSource;
extern PFNGLUSEPROGRAMPROC glUseProgram;
extern PFNGLUNIFORM1FPROC glUniform1f;
extern PFNGLUNIFORM2FPROC glUniform2f;
extern PFNGLUNIFORM3FPROC glUniform3f;
extern PFNGLUNIFORM4FPROC glUniform4f;
extern PFNGLUNIFORM1IPROC glUniform1i;
extern PFNGLUNIFORM2IPROC glUniform2i;
extern PFNGLUNIFORM3IPROC glUniform3i;
extern PFNGLUNIFORM4IPROC glUniform4i;
extern PFNGLUNIFORM1FVPROC glUniform1fv;
extern PFNGLUNIFORM2FVPROC glUniform2fv;
extern PFNGLUNIFORM3FVPROC glUniform3fv;
extern PFNGLUNIFORM4FVPROC glUniform4fv;
extern PFNGLUNIFORM1IVPROC glUniform1iv;
extern PFNGLUNIFORM2IVPROC glUniform2iv;
extern PFNGLUNIFORM3IVPROC glUniform3iv;
extern PFNGLUNIFORM4IVPROC glUniform4iv;
extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
extern PFNGLVALIDATEPROGRAMPROC glValidateProgram;
extern PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d;
extern PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv;
extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
extern PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s;
extern PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv;
extern PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d;
extern PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv;
extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
extern PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s;
extern PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv;
extern PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d;
extern PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv;
extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
extern PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s;
extern PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv;
extern PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv;
extern PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv;
extern PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv;
extern PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub;
extern PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv;
extern PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv;
extern PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv;
extern PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv;
extern PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d;
extern PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv;
extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
extern PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv;
extern PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s;
extern PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv;
extern PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv;
extern PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv;
extern PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv;
extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
extern PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv;
extern PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv;
extern PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv;
extern PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv;
extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
extern PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv;
extern PFNGLCOLORMASKIPROC glColorMaski;
extern PFNGLGETBOOLEANI_VPROC glGetBooleani_v;
extern PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
extern PFNGLENABLEIPROC glEnablei;
extern PFNGLDISABLEIPROC glDisablei;
extern PFNGLISENABLEDIPROC glIsEnabledi;
extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
extern PFNGLCLAMPCOLORPROC glClampColor;
extern PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender;
extern PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender;
extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
extern PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv;
extern PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv;
extern PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i;
extern PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i;
extern PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i;
extern PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i;
extern PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui;
extern PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui;
extern PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui;
extern PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui;
extern PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv;
extern PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv;
extern PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv;
extern PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv;
extern PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv;
extern PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv;
extern PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv;
extern PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv;
extern PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv;
extern PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv;
extern PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv;
extern PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv;
extern PFNGLGETUNIFORMUIVPROC glGetUniformuiv;
extern PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation;
extern PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation;
extern PFNGLUNIFORM1UIPROC glUniform1ui;
extern PFNGLUNIFORM2UIPROC glUniform2ui;
extern PFNGLUNIFORM3UIPROC glUniform3ui;
extern PFNGLUNIFORM4UIPROC glUniform4ui;
extern PFNGLUNIFORM1UIVPROC glUniform1uiv;
extern PFNGLUNIFORM2UIVPROC glUniform2uiv;
extern PFNGLUNIFORM3UIVPROC glUniform3uiv;
extern PFNGLUNIFORM4UIVPROC glUniform4uiv;
extern PFNGLTEXPARAMETERIIVPROC glTexParameterIiv;
extern PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv;
extern PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv;
extern PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv;
extern PFNGLCLEARBUFFERIVPROC glClearBufferiv;
extern PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
extern PFNGLCLEARBUFFERFVPROC glClearBufferfv;
extern PFNGLCLEARBUFFERFIPROC glClearBufferfi;
extern PFNGLGETSTRINGIPROC glGetStringi;
extern PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
extern PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
extern PFNGLTEXBUFFERPROC glTexBuffer;
extern PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex;
extern PFNGLGETINTEGER64I_VPROC glGetInteger64i_v;
extern PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v;
extern PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture;
extern PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor;
extern PFNGLMINSAMPLESHADINGPROC glMinSampleShading;
extern PFNGLBLENDEQUATIONIPROC glBlendEquationi;
extern PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei;
extern PFNGLBLENDFUNCIPROC glBlendFunci;
extern PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei;
extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
extern PFNGLISVERTEXARRAYPROC glIsVertexArray;
extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
extern PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
extern PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData;
extern PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex;
extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex;
extern PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex;
extern PFNGLPROVOKINGVERTEXPROC glProvokingVertex;
extern PFNGLFENCESYNCPROC glFenceSync;
extern PFNGLISSYNCPROC glIsSync;
extern PFNGLDELETESYNCPROC glDeleteSync;
extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
extern PFNGLWAITSYNCPROC glWaitSync;
extern PFNGLGETINTEGER64VPROC glGetInteger64v;
extern PFNGLGETSYNCIVPROC glGetSynciv;
extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
extern PFNGLSAMPLEMASKIPROC glSampleMaski;
extern PFNGLBLENDEQUATIONIARBPROC glBlendEquationiARB;
extern PFNGLBLENDEQUATIONSEPARATEIARBPROC glBlendEquationSeparateiARB;
extern PFNGLBLENDFUNCIARBPROC glBlendFunciARB;
extern PFNGLBLENDFUNCSEPARATEIARBPROC glBlendFuncSeparateiARB;
extern PFNGLMINSAMPLESHADINGARBPROC glMinSampleShadingARB;
extern PFNGLNAMEDSTRINGARBPROC glNamedStringARB;
extern PFNGLDELETENAMEDSTRINGARBPROC glDeleteNamedStringARB;
extern PFNGLCOMPILESHADERINCLUDEARBPROC glCompileShaderIncludeARB;
extern PFNGLISNAMEDSTRINGARBPROC glIsNamedStringARB;
extern PFNGLGETNAMEDSTRINGARBPROC glGetNamedStringARB;
extern PFNGLGETNAMEDSTRINGIVARBPROC glGetNamedStringivARB;
extern PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed;
extern PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex;
extern PFNGLGENSAMPLERSPROC glGenSamplers;
extern PFNGLDELETESAMPLERSPROC glDeleteSamplers;
extern PFNGLISSAMPLERPROC glIsSampler;
extern PFNGLBINDSAMPLERPROC glBindSampler;
extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
extern PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv;
extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
extern PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
extern PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv;
extern PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv;
extern PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv;
extern PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv;
extern PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv;
extern PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv;
extern PFNGLQUERYCOUNTERPROC glQueryCounter;
extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
extern PFNGLVERTEXP2UIPROC glVertexP2ui;
extern PFNGLVERTEXP2UIVPROC glVertexP2uiv;
extern PFNGLVERTEXP3UIPROC glVertexP3ui;
extern PFNGLVERTEXP3UIVPROC glVertexP3uiv;
extern PFNGLVERTEXP4UIPROC glVertexP4ui;
extern PFNGLVERTEXP4UIVPROC glVertexP4uiv;
extern PFNGLTEXCOORDP1UIPROC glTexCoordP1ui;
extern PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv;
extern PFNGLTEXCOORDP2UIPROC glTexCoordP2ui;
extern PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv;
extern PFNGLTEXCOORDP3UIPROC glTexCoordP3ui;
extern PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv;
extern PFNGLTEXCOORDP4UIPROC glTexCoordP4ui;
extern PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv;
extern PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui;
extern PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv;
extern PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui;
extern PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv;
extern PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui;
extern PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv;
extern PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui;
extern PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv;
extern PFNGLNORMALP3UIPROC glNormalP3ui;
extern PFNGLNORMALP3UIVPROC glNormalP3uiv;
extern PFNGLCOLORP3UIPROC glColorP3ui;
extern PFNGLCOLORP3UIVPROC glColorP3uiv;
extern PFNGLCOLORP4UIPROC glColorP4ui;
extern PFNGLCOLORP4UIVPROC glColorP4uiv;
extern PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui;
extern PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv;
extern PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui;
extern PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv;
extern PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui;
extern PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv;
extern PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui;
extern PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv;
extern PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui;
extern PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv;
extern PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect;
extern PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect;
extern PFNGLUNIFORM1DPROC glUniform1d;
extern PFNGLUNIFORM2DPROC glUniform2d;
extern PFNGLUNIFORM3DPROC glUniform3d;
extern PFNGLUNIFORM4DPROC glUniform4d;
extern PFNGLUNIFORM1DVPROC glUniform1dv;
extern PFNGLUNIFORM2DVPROC glUniform2dv;
extern PFNGLUNIFORM3DVPROC glUniform3dv;
extern PFNGLUNIFORM4DVPROC glUniform4dv;
extern PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv;
extern PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv;
extern PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv;
extern PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv;
extern PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv;
extern PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv;
extern PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv;
extern PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv;
extern PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv;
extern PFNGLGETUNIFORMDVPROC glGetUniformdv;
extern PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation;
extern PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex;
extern PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv;
extern PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName;
extern PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName;
extern PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv;
extern PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv;
extern PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv;
extern PFNGLPATCHPARAMETERIPROC glPatchParameteri;
extern PFNGLPATCHPARAMETERFVPROC glPatchParameterfv;
extern PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback;
extern PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks;
extern PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks;
extern PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback;
extern PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback;
extern PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback;
extern PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback;
extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream;
extern PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed;
extern PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed;
extern PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv;
extern PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler;
extern PFNGLSHADERBINARYPROC glShaderBinary;
extern PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat;
extern PFNGLDEPTHRANGEFPROC glDepthRangef;
extern PFNGLCLEARDEPTHFPROC glClearDepthf;
extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
extern PFNGLPROGRAMBINARYPROC glProgramBinary;
extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
extern PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages;
extern PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram;
extern PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv;
extern PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline;
extern PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines;
extern PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines;
extern PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline;
extern PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv;
extern PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i;
extern PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv;
extern PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f;
extern PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv;
extern PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d;
extern PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv;
extern PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui;
extern PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv;
extern PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i;
extern PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv;
extern PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f;
extern PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv;
extern PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d;
extern PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv;
extern PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui;
extern PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv;
extern PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i;
extern PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv;
extern PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f;
extern PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv;
extern PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d;
extern PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv;
extern PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui;
extern PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv;
extern PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i;
extern PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv;
extern PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f;
extern PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv;
extern PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d;
extern PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv;
extern PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui;
extern PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv;
extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv;
extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv;
extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv;
extern PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv;
extern PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv;
extern PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv;
extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv;
extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv;
extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv;
extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv;
extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv;
extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv;
extern PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv;
extern PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv;
extern PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv;
extern PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv;
extern PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv;
extern PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv;
extern PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline;
extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog;
extern PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d;
extern PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d;
extern PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d;
extern PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d;
extern PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv;
extern PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv;
extern PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv;
extern PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv;
extern PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer;
extern PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv;
extern PFNGLVIEWPORTARRAYVPROC glViewportArrayv;
extern PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf;
extern PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv;
extern PFNGLSCISSORARRAYVPROC glScissorArrayv;
extern PFNGLSCISSORINDEXEDPROC glScissorIndexed;
extern PFNGLSCISSORINDEXEDVPROC glScissorIndexedv;
extern PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv;
extern PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed;
extern PFNGLGETFLOATI_VPROC glGetFloati_v;
extern PFNGLGETDOUBLEI_VPROC glGetDoublei_v;
extern PFNGLCREATESYNCFROMCLEVENTARBPROC glCreateSyncFromCLeventARB;
extern PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB;
extern PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB;
extern PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB;
extern PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB;
extern PFNGLGETGRAPHICSRESETSTATUSARBPROC glGetGraphicsResetStatusARB;
extern PFNGLGETNMAPDVARBPROC glGetnMapdvARB;
extern PFNGLGETNMAPFVARBPROC glGetnMapfvARB;
extern PFNGLGETNMAPIVARBPROC glGetnMapivARB;
extern PFNGLGETNPIXELMAPFVARBPROC glGetnPixelMapfvARB;
extern PFNGLGETNPIXELMAPUIVARBPROC glGetnPixelMapuivARB;
extern PFNGLGETNPIXELMAPUSVARBPROC glGetnPixelMapusvARB;
extern PFNGLGETNPOLYGONSTIPPLEARBPROC glGetnPolygonStippleARB;
extern PFNGLGETNCOLORTABLEARBPROC glGetnColorTableARB;
extern PFNGLGETNCONVOLUTIONFILTERARBPROC glGetnConvolutionFilterARB;
extern PFNGLGETNSEPARABLEFILTERARBPROC glGetnSeparableFilterARB;
extern PFNGLGETNHISTOGRAMARBPROC glGetnHistogramARB;
extern PFNGLGETNMINMAXARBPROC glGetnMinmaxARB;
extern PFNGLGETNTEXIMAGEARBPROC glGetnTexImageARB;
extern PFNGLREADNPIXELSARBPROC glReadnPixelsARB;
extern PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glGetnCompressedTexImageARB;
extern PFNGLGETNUNIFORMFVARBPROC glGetnUniformfvARB;
extern PFNGLGETNUNIFORMIVARBPROC glGetnUniformivARB;
extern PFNGLGETNUNIFORMUIVARBPROC glGetnUniformuivARB;
extern PFNGLGETNUNIFORMDVARBPROC glGetnUniformdvARB;

#ifdef __cplusplus
}
#endif

#endif
