#include <model.h>
Public Member Functions | |
| bool | loadFromMs3dAsciiFile (const char *filename) |
| void | reloadTextures (void) |
| void | render (void) |
| void | renderBones (void) |
| bool | linkBones (void) |
| void | initializeBones (void) |
| void | advanceAnimation (float deltaTime) |
| void | renderAnimationFrame (int frame) |
| void | renderAnimationFrame (float frame1, float frame2, float transition) |
| void | attachSkin (void) |
| void | set_repeating_texture (bool repeating_texture) |
| void | set_mipmapping (bool mipmapping) |
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advances ms3d animation |
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attaches skins to bones |
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initialize bones |
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defines relationship between parent and child bones |
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loads a ms3d Acsii File - filename must be specified as parameter |
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reloads the model's textures |
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renders the model |
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blends between two animation frames with a specified transition |
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renders a specific frame of the model animation |
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renders the model's bones |
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defines if opengl mipmapping should be used |
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defines if the textures should be repeated or clamped to edge |
1.4.6-NO