| advanceAnimation(float deltaTime) | Model | |
| attachSkin(void) | Model | |
| initializeBones(void) | Model | |
| linkBones(void) | Model | |
| loadFromMs3dAsciiFile(const char *filename) | Model | |
| reloadTextures(void) | Model | |
| render(void) | Model | |
| renderAnimationFrame(int frame) | Model | |
| renderAnimationFrame(float frame1, float frame2, float transition) | Model | |
| renderBones(void) | Model | |
| set_mipmapping(bool mipmapping) | Model | |
| set_repeating_texture(bool repeating_texture) | Model |
1.4.6-NO