#include <Model_character.h>
Inheritance diagram for Model_character:

Public Member Functions | |
| Model_character (const char *filename) | |
| void | advance_model (float time_since_last_update, float animation_frames_per_second) |
| void | move_model (float time_since_last_update) |
| void | action_start_running () |
| void | action_jump () |
| void | action_fall () |
| int | get_action () const |
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loads ms3d character model from filesource filename |
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character model' fall animation will be used when this function is called |
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character model's jumping animation will be used when this function is called |
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character model will start running when this function is called |
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advances character model's animation state in relation to the time passed |
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returns the actual model's action as int value: 0...stand; 1...run; 2...jump; 3...fall |
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moves the character model in relation to the time passed |
1.4.6-NO