C3dsLoader() | C3dsLoader | |
CalculateShadow(VECTOR normal, VECTOR light, MATRIX mat) | C3dsLoader | [protected] |
generateShadeDefault() | C3dsLoader | [protected] |
generateShadeTexture(int id) | C3dsLoader | [protected] |
Init_3ds(char *filename, bool bump=false) | C3dsLoader | |
Init_3ds(char *filename, LIGHT light, int sil_r, int sil_g, int sil_b, int sil_w) | C3dsLoader | |
m3DModel | C3dsLoader | |
mLoad3ds | C3dsLoader | |
modus | C3dsLoader | [protected] |
NormalMapArray3ds | C3dsLoader | [protected] |
Render_3ds() | C3dsLoader | |
Render_3ds(LIGHT light, int modus) | C3dsLoader | |
Render_3ds_bump() | C3dsLoader | [protected] |
Render_3ds_normal() | C3dsLoader | [protected] |
Render_3ds_toon() | C3dsLoader | [protected] |
scaleAndBiasVectorAsRGBColor(VECTOR *vVector) | C3dsLoader | [protected] |
shadeLight | C3dsLoader | [protected] |
Texture_3ds(UINT textureArray[], LPSTR strFileName, int ID) | C3dsLoader | |
Texture_3ds(UINT textureArray[], UINT normalArray[], LPSTR strFileName, int ID) | C3dsLoader | |
TextureArray3ds | C3dsLoader | |
toonShadeTex | C3dsLoader | [protected] |
toonShadeTexData | C3dsLoader | [protected] |
toonSilColor | C3dsLoader | [protected] |
toonSilWidth | C3dsLoader | [protected] |
Unload_3ds() | C3dsLoader | |
wasBump | C3dsLoader | [protected] |
~C3dsLoader() | C3dsLoader | |