ParticleSystem.cpp File Reference

#include <tchar.h>
#include <windows.h>
#include <mmsystem.h>
#include "gl/glew.h"
#include "TextureManager.h"
#include "particlesystem.h"

Functions

float getRandomMinMax (float fMin, float fMax)
VECTOR getRandomVector (void)
int classifyPoint (VECTOR *vPoint, Plane *pPlane)

Function Documentation

int classifyPoint VECTOR vPoint,
Plane pPlane
 

float getRandomMinMax float  fMin,
float  fMax
 

VECTOR getRandomVector void   ) 
 


Generated on Sun Jan 22 16:23:49 2006 for Inside Time by  doxygen 1.4.5