OpenGL
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- Using
OpenGL and GLUT in Visual Studio .NET 2003
- ExoEngine
- An open source C# 3D Game Engine for Microsoft .NET ...
- NeHe
Productions: Main Page
- GLT
- OpenGL C++ Toolkit
- OpenGl
MFC Glut Tutorials
- Opengl
- Tutorials
- NVIDIA
Developer Web Site
- Making
an MFC app with OpenGL
- DevMaster.net
- Articles & Tutorials
- OpenGL
Coding Tutorials
- steinsoft.net
»» OpenGL in a Mfc dialog
- ShaderTech
- GPU Programming
- GLEW:
The OpenGL Extension Wrangler Library
- How
to Scr: Writing an OpenGL Screensaver for Windows
- CodeSampler.com
- OpenGL (1.2 - 2.0) game programming samples for Windows
- Interactive
3D Graphics with OpenGL
- APRON
TUTORIALS OPENGL
- CGTalk
- Normal Mapping in 3ds max
- Normal
Mapping Tutorial by Ben Cloward - page 1
- GameDev.net
- A Singleton Texture Manager for OpenGL
- steinsoft.net
»» Window to OpenGL coordinates
- codeworx.org
- OpenGL Tutorial 45: Vertex Arrays und Vertex Buffer Objekte
- Geforce
FX 5600XT Supported Extensions
- OpenGL
Coding Tutorials
- C++-
Tutorials - Kongos rand() Tutorials, 3: Low-Level Timing
- The
Function Pointer Tutorials - Syntax
- Fun
with the PQ-Torus Knot
- SHADER
WRAPPER
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Productions: OpenGL Article #21 (GLSL)
- Ultimate
Game Programming
- GLSL1.10/OpenGL2.0
Classes [Updated 09/04/05] - GameDev.Net Discussion Forums
- VERC
· Real-Time "TRON 2.0" Glow in Half-Life
- Bump
Mapping Using CG - By Søren Dreijer
- cg.h
SOURCE CODE
- Bubble
Effect - DevMaster.net Forums
- Shadow
Casting Effects
- DevMaster.net
- Shadow Projection in OpenGL
- Shadow
Mapping Tutorial
- Apparition
- Screenshot
- GameDev.Net Discussion Forums
- GameDev.net
-- Real-Time Realistic Cloud Rendering and Lighting
- GameDev.net
- High Dynamic Range Environment Mapping On Mainstream Graphics Hardware
- OpenGL
Projects
- GameDev.net
-- OpenGL
- Free
3D Models
- GameDev.net
- Example of Processing Mouse Events in OpenGL
- Gamasutra
- Features - "Real-Time Glow" Printer Friendly
- Simulation
- Game
Developer - Source Code
- Computer
Graphics (Undergraduate) Course Homepage
- GameDev.net
- Cg Shadow Volumes
- Particel
Example (good)
- C++
Programming
- Ian
Scott - hardware-accelerated reflections - CECS361 WS03