operator *(float number) | tVector3 | [inline] |
operator+(tVector3 vVector) | tVector3 | [inline] |
operator-(tVector3 vVector) | tVector3 | [inline] |
operator/(float number) | tVector3 | [inline] |
tVector3() | tVector3 | [inline] |
tVector3(float new_x, float new_y, float new_z) | tVector3 | [inline] |
x | tVector3 | |
y | tVector3 | |
z | tVector3 |