#include <tchar.h>
#include <windows.h>
#include <mmsystem.h>
#include "gl/glew.h"
#include "TextureManager.h"
#include "particlesystem.h"
Functions | |
float | getRandomMinMax (float fMin, float fMax) |
VECTOR | getRandomVector (void) |
int | classifyPoint (VECTOR *vPoint, Plane *pPlane) |
|
|
|
|
|
|