CleanUp() | CLoad3DS | [private] |
CLoad3DS() | CLoad3DS | |
ComputeBumpNormals(t3DModel *pModel) | CLoad3DS | [private] |
ComputeNormals(t3DModel *pModel) | CLoad3DS | [private] |
computeTangentsMatricesForEachVertex(t3DObject *pObject) | CLoad3DS | [private] |
createTangentSpaceVectors(tVector3 *v1, tVector3 *v2, tVector3 *v3, float v1u, float v1v, float v2u, float v2v, float v3u, float v3v, tVector3 *vTangent, tVector3 *vBiNormal, tVector3 *vNormal) | CLoad3DS | [private] |
GetString(char *) | CLoad3DS | [private] |
Import3DS(t3DModel *pModel, char *strFileName, bool bump=false) | CLoad3DS | |
m_CurrentChunk | CLoad3DS | [private] |
m_FilePointer | CLoad3DS | [private] |
m_TempChunk | CLoad3DS | [private] |
ProcessNextChunk(t3DModel *pModel, tChunk *) | CLoad3DS | [private] |
ProcessNextMaterialChunk(t3DModel *pModel, tChunk *) | CLoad3DS | [private] |
ProcessNextObjectChunk(t3DModel *pModel, t3DObject *pObject, tChunk *) | CLoad3DS | [private] |
ReadChunk(tChunk *) | CLoad3DS | [private] |
ReadColorChunk(tMaterialInfo *pMaterial, tChunk *pChunk) | CLoad3DS | [private] |
ReadObjectMaterial(t3DModel *pModel, t3DObject *pObject, tChunk *pPreviousChunk) | CLoad3DS | [private] |
ReadUVCoordinates(t3DObject *pObject, tChunk *) | CLoad3DS | [private] |
ReadVertexIndices(t3DObject *pObject, tChunk *) | CLoad3DS | [private] |
ReadVertices(t3DObject *pObject, tChunk *) | CLoad3DS | [private] |