3ds.cpp File Reference

#include "3ds.h"

Defines

#define Mag(Normal)   (sqrt(Normal.x*Normal.x + Normal.y*Normal.y + Normal.z*Normal.z))

Functions

tVector3 Vector (tVector3 vPoint1, tVector3 vPoint2)
tVector3 AddVector (tVector3 vVector1, tVector3 vVector2)
tVector3 DivideVectorByScaler (tVector3 vVector1, float Scaler)

Define Documentation

#define Mag Normal   )     (sqrt(Normal.x*Normal.x + Normal.y*Normal.y + Normal.z*Normal.z))
 


Function Documentation

tVector3 AddVector tVector3  vVector1,
tVector3  vVector2
 

tVector3 DivideVectorByScaler tVector3  vVector1,
float  Scaler
 

tVector3 Vector tVector3  vPoint1,
tVector3  vPoint2
 


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