CParticleSystem Member List

This is the complete list of members for CParticleSystem, including all inherited members.

CParticleSystem(void)CParticleSystem
GetAirResistence(void)CParticleSystem [inline]
GetColor(void)CParticleSystem [inline]
GetGravity(void)CParticleSystem [inline]
GetLifeCycle(void)CParticleSystem [inline]
GetMaxParticles(void)CParticleSystem [inline]
GetMaxPointSize(void)CParticleSystem [inline]
GetNumToRelease(void)CParticleSystem [inline]
GetPosition(void)CParticleSystem [inline]
GetReleaseInterval(void)CParticleSystem [inline]
GetRenderMethod(void)CParticleSystem [inline]
GetSize(void)CParticleSystem [inline]
GetVelocity(void)CParticleSystem [inline]
GetVelocityVar(void)CParticleSystem [inline]
GetWind(void)CParticleSystem [inline]
Init(void)CParticleSystem
m_bAirResistenceCParticleSystem [private]
m_bDeviceSupportsPSIZECParticleSystem [private]
m_chTexFileCParticleSystem [private]
m_clrColorCParticleSystem [private]
m_dwActiveCountCParticleSystem [private]
m_dwMaxParticlesCParticleSystem [private]
m_dwNumToReleaseCParticleSystem [private]
m_fCurrentTimeCParticleSystem [private]
m_fLastUpdateCParticleSystem [private]
m_fLifeCycleCParticleSystem [private]
m_fMaxPointSizeCParticleSystem [private]
m_fReleaseIntervalCParticleSystem [private]
m_fSizeCParticleSystem [private]
m_fVelocityVarCParticleSystem [private]
m_pActiveListCParticleSystem [private]
m_pFreeListCParticleSystem [private]
m_pPlanesCParticleSystem [private]
m_renderMethodCParticleSystem [private]
m_textureIDCParticleSystem [private]
m_vGravityCParticleSystem [private]
m_vPositionCParticleSystem [private]
m_vVelocityCParticleSystem [private]
m_vWindCParticleSystem [private]
Render(void)CParticleSystem
RENDER_METHOD enum nameCParticleSystem
RENDER_METHOD_ARB_POINT_SPRITES enum valueCParticleSystem
RENDER_METHOD_CG_VERTEX_SHADER enum valueCParticleSystem
RENDER_METHOD_MANUAL_CPU_BILLBOARDS enum valueCParticleSystem
RestartParticleSystem(void)CParticleSystem
SetAirResistence(bool bAirResistence)CParticleSystem [inline]
SetCollisionPlane(VECTOR vPlaneNormal, VECTOR vPoint, float fBounceFactor=1.0f, int nCollisionResult=CR_BOUNCE)CParticleSystem
SetColor(VECTOR clrColor)CParticleSystem [inline]
SetGravity(VECTOR vGravity)CParticleSystem [inline]
SetLifeCycle(float fLifeCycle)CParticleSystem [inline]
SetMaxParticles(DWORD dwMaxParticles)CParticleSystem [inline]
SetNumToRelease(DWORD dwNumToRelease)CParticleSystem [inline]
SetPosition(VECTOR vPosition)CParticleSystem [inline]
SetReleaseInterval(float fReleaseInterval)CParticleSystem [inline]
SetRenderMethod(RENDER_METHOD renderMethod)CParticleSystem [inline]
SetSize(float fSize)CParticleSystem [inline]
SetTexture(char *tex)CParticleSystem
SetVelocity(VECTOR vVelocity)CParticleSystem [inline]
SetVelocityVar(float fVelocityVar)CParticleSystem [inline]
SetWind(VECTOR vWind)CParticleSystem [inline]
Update(float fElapsedTime)CParticleSystem
~CParticleSystem(void)CParticleSystem


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