#include "3ds.h"
Defines | |
#define | Mag(Normal) (sqrt(Normal.x*Normal.x + Normal.y*Normal.y + Normal.z*Normal.z)) |
Functions | |
tVector3 | Vector (tVector3 vPoint1, tVector3 vPoint2) |
tVector3 | AddVector (tVector3 vVector1, tVector3 vVector2) |
tVector3 | DivideVectorByScaler (tVector3 vVector1, float Scaler) |
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