Apply() | CAMERA | |
CAMERA() | CAMERA | |
COBJECT() | COBJECT | |
Delta_x | COBJECT | |
Delta_y | COBJECT | |
Delta_z | COBJECT | |
Draw() | COBJECT | |
GetXUnit() | COBJECT | |
GetYUnit() | COBJECT | |
GetZUnit() | COBJECT | |
Matrix | CAMERA | |
Movement_x | COBJECT | |
Movement_y | COBJECT | |
Movement_z | COBJECT | |
MoveX() | COBJECT | |
MoveX(GLfloat x) | COBJECT | |
MoveY() | COBJECT | |
MoveY(GLfloat y) | COBJECT | |
MoveZ() | COBJECT | |
MoveZ(GLfloat z) | COBJECT | |
Multiplier | COBJECT | |
Orientation | COBJECT | |
Position | COBJECT | |
Reset() | CAMERA | |
Rotate() | COBJECT | |
Update() | CAMERA | |
UpdatePosition() | COBJECT | |
UpdatePosition(GLfloat x, GLfloat y, GLfloat z) | COBJECT | |
~CAMERA() | CAMERA | |
~COBJECT() | COBJECT |