baseshadow | ThingFlatShadow | [private] |
caster | ThingFlatShadow | [private] |
colorid | ThingFlatShadow | [private] |
findplane(GLfloat plane[4], GLfloat v0[3], GLfloat v1[3], GLfloat v2[3]) | ThingFlatShadow | |
finish() | ThingFlatShadow | [virtual] |
init() | ThingFlatShadow | [virtual] |
light | ThingFlatShadow | [private] |
lightpos | ThingFlatShadow | [private] |
render() | ThingFlatShadow | [virtual] |
setLight(float pos[]) | ThingFlatShadow | |
setLightPosition() | ThingFlatShadow | [private] |
setThingTransform(Thing *ttrans) | ThingFlatShadow | |
shadowmatrix(GLfloat shadowMat[4][4], GLfloat groundplane[4], GLfloat lightpos[4]) | ThingFlatShadow | [private] |
shadowPlane | ThingFlatShadow | [private] |
Thing(void) | Thing | |
ThingFlatShadow(Thing *light, Thing *caster, char *color) | ThingFlatShadow | |
tt | ThingFlatShadow | [private] |
~Thing(void) | Thing | [virtual] |