#include "Thing.h"
#include <list>
Include dependency graph for Node.h:
This graph shows which files directly or indirectly include this file:
Classes | |
class | Node |
Node for the scenegraph. More... |
Node for the Scenegraph. Children and the Parent of the Node can be set explicitly. The Children are stored in a list which can be browsed through NodeIter Iterator. The Node has a pointer to a Thing, in which the data of the current node is stored (e.g. geometry, transform, ...)