#include <ThingMaterialText.h>
Inherits ThingMaterial.
Inheritance diagram for ThingMaterialText:
Public Member Functions | |
ThingMaterialText (Motion *m) | |
constructor | |
virtual | ~ThingMaterialText (void) |
destructor | |
void | init () |
write the initialization openGL code for init() | |
void | render () |
write the render openGL code for display() | |
void | finish () |
finish up the rendering, e.g. drop all set Attributes | |
void | CreateRenderTexture (UINT textureArray[], int size, int channels, int type, int textureID) |
Private Attributes | |
SceneGraphLetters * | sgl |
Motion * | mPtr |
Material Thing for the Scenegraph. Ambient, diffuse, specular term and shiniess can be set. Also Textures can be loaded, multitexturing is supported
|
constructor
|
|
destructor
|
|
|
|
finish up the rendering, e.g. drop all set Attributes
Reimplemented from ThingMaterial.
|
|
write the initialization openGL code for init()
Reimplemented from ThingMaterial.
|
|
write the render openGL code for display()
Reimplemented from ThingMaterial.
|
|
|
|
|