BmpReader.h | |
Camera.cpp | |
Camera.h | Camera, including Movements |
Face.cpp | |
Face.h | Store the Vertices for a Face |
fmod.h | |
FMODSound.cpp | |
FMODSound.h | |
LandscapeMesh.cpp | |
LandscapeMesh.h | QuadMesh structure designed for loading in height maps, showing the resulting terrain and applying diamond square subdivision |
main.cpp | |
main.h | |
Md2.cpp | |
Md2.h | Load a md2 model into a temporary data structure |
Mesh.cpp | |
Mesh.h | Store all the information needed for a mesh |
MiniMesh.cpp | Minimal mesh structure, optimized for md2 models incl. animation |
MiniMesh.h | Minimal mesh structure, optimized for md2 models incl. animation |
Motion.cpp | |
Motion.h | Handles keyboar input, mouse move, etc |
Node.cpp | |
Node.h | Node for the scenegraph |
ReadLandscapeFile.cpp | |
ReadLandscapeFile.h | Reading z-data from Vertices of File into Mesh-Structure |
Ressources.h | |
Scenegraph.cpp | |
Scenegraph.h | Scenegraph in which the Scene with all the Things is built |
SceneGraphDisco.cpp | |
SceneGraphDisco.h | |
SceneGraphLetters.cpp | |
SceneGraphLetters.h | |
SceneGraphTripod.cpp | |
SceneGraphTripod.h | Extends SceneGraph, draws three arrows in x,y,z direction |
SongText.cpp | |
SongText.h | |
ressources/Text2D.cpp | |
Text2D.cpp | |
ressources/Text2D.h | |
Text2D.h | |
TgaReader.h | |
Thing.cpp | |
Thing.h | Thing for the scenegraph |
Thing2dFont.cpp | |
Thing2dFont.h | |
ThingAnimMesh.cpp | |
ThingAnimMesh.h | Thing for animated meshes |
ThingCameraPath.cpp | |
ThingCameraPath.h | |
ThingCone.cpp | |
ThingCone.h | Cone Thing for the scenegraph |
ThingCube.cpp | |
ThingCube.h | Primitive cube Thing for the scenegraph |
ThingCylinder.cpp | |
ThingCylinder.h | Cylinder Thing for the scenegraph |
ThingFlatShadow.cpp | |
ThingFlatShadow.h | |
ThingLight.cpp | |
ThingLight.h | LightThing and all its settings |
ThingMaterial.cpp | Material Thing for the scenegraph |
ThingMaterial.h | Material Thing for the scenegraph |
ThingMaterialText.h | Material Thing for the scenegraph |
ThingMateriaText.cpp | |
ThingMesh.cpp | |
ThingMesh.h | Mesh Thing for the scenegraph |
ThingRegistry.cpp | |
ThingRegistry.h | |
ThingRotAnim.cpp | |
ThingRotAnim.h | |
ThingSphere.cpp | |
ThingSphere.h | Primitive sphere Thing for the scenegraph |
ThingSpot.cpp | |
ThingSpot.h | LightThing and all its settings |
ThingSpotlight.cpp | |
ThingSpotlight.h | LightThing and all its settings |
ThingTorus.cpp | |
ThingTorus.h | Primitive torus Thing for the scenegraph |
ThingTransform.cpp | |
ThingTransform.h | Transform Thing for the scenegraph, inerhits from Thing.h |
toInclude.h | |
ressources/Vector3.h | |
Vector3.h | |
Vertex.h | Store the coordinates of a Point in 3d |
XMLScenegraphReader.cpp | XML Reader which parses a scenegraph-xml sheet and builds the scenegraph, returns the root node |
XMLScenegraphReader.h | XML Reader which parses a scenegraph-xml sheet and builds the scenegraph, returns the root node |
XMLSongReader.cpp | XML Reader which parses a songtext-xml sheet and builds the SongText Structure, returns the pointer to it |
XMLSongReader.h | XML Reader which parses a scenegraph-xml sheet and builds the scenegraph, returns the root node |