addTexture(char *path, int mode=0) | ThingMaterial | |
ambient | ThingMaterial | [protected] |
color | ThingMaterial | [protected] |
diffuse | ThingMaterial | [protected] |
enableLighting(bool) | ThingMaterial | |
finish() | ThingMaterial | [virtual] |
g_Texture | ThingMaterial | [protected] |
g_TextureBlendings | ThingMaterial | [protected] |
getAmbient() | ThingMaterial | |
getDiffuse() | ThingMaterial | |
getShininess() | ThingMaterial | |
getSpecular() | ThingMaterial | |
getTexturePath() | ThingMaterial | |
init() | ThingMaterial | [virtual] |
lighting | ThingMaterial | [protected] |
render() | ThingMaterial | [virtual] |
setAmbient(float red, float green, float blue, float intensity) | ThingMaterial | |
setBlendMode(int textureIndex, int blendMode) | ThingMaterial | |
setColor(float red, float green, float blue, float alpha) | ThingMaterial | |
setDiffuse(float red, float green, float blue, float intensity) | ThingMaterial | |
setShininess(float intensity) | ThingMaterial | |
setSpecular(float red, float green, float blue, float intensity) | ThingMaterial | |
shininess | ThingMaterial | [protected] |
specular | ThingMaterial | [protected] |
switchTextureOnOff() | ThingMaterial | |
texture | ThingMaterial | [protected] |
textureCount | ThingMaterial | [protected] |
texturePath | ThingMaterial | [protected] |
Thing(void) | Thing | |
ThingMaterial(void) | ThingMaterial | |
~Thing(void) | Thing | [virtual] |
~ThingMaterial(void) | ThingMaterial | [virtual] |