_FSOUND_REVERB_CHANNELPROPERTIES | |
_FSOUND_REVERB_PROPERTIES | |
_FSOUND_TOC_TAG | |
Camera | |
CLoadMD2 | Load the model into the data structure |
Face | Store the Vertices for a Face |
FMODSound | |
LandscapeMesh | QuadMesh structure designed for loading in height maps, showing the resulting terrain and applying diamond square subdivision |
LandscapeMesh::Normal | |
LandscapeMesh::UVCoord | |
LandscapeMesh::Vertices | |
LightSettings | Structure to store 4 float values for light setting: color(red, green, blue) and intensity |
MaterialSettings | |
Mesh | Store all the information needed for a mesh |
MiniMesh | Minimal mesh structure, optimized for md2 models incl. animation |
MiniMesh::MiniFace | |
MiniMesh::UVCoord | |
Motion | |
Node | Node for the scenegraph |
ReadLandscapeFile | |
Scenegraph | Scenegraph in which the Scene with all the Nodes is built |
SceneGraphDisco | |
SceneGraphLetters | |
SceneGraphTripod | Scenegraph, draws three arrow in x,y,z direction |
SongFragment | |
SongLine | |
SongPart | |
SongText | |
StrFltVec | |
Text2D | |
Thing | Thing for the scenegraph |
Thing2dFont | |
ThingAnimMesh | Thing for animated meshes |
ThingCameraPath | |
ThingCone | Cone Thing for the scenegraph |
ThingCube | Primitive cube Thing for the scenegraph |
ThingCylinder | Cylinder Thing for the scenegraph |
ThingCylinder::flatCoord | |
ThingFlatShadow | |
ThingLight | LightThing and all its settings |
ThingMaterial | Material Thing for the scenegraph |
ThingMaterialText | Material Thing for the scenegraph |
ThingMesh | Mesh Thing for the scenegraph |
ThingRegistry | |
ThingRegistry::Name_thing | |
ThingRotAnim | |
ThingSphere | Primitive sphere Thing for the scenegraph |
ThingSpotLight | LightThing and all its settings |
ThingSpotlight | |
ThingTorus | Primitive torus Thing for the scenegraph |
ThingTransform | Transform Thing for the scenegraph |
tImageTGA | |
tMd2AliasFrame | |
tMd2AliasTriangle | |
tMd2Face | |
tMd2Frame | |
tMd2Header | |
tMd2TexCoord | |
tMd2Triangle | |
Transform | Structure to store 3 float values, used to store transformations (rotation, translation, scale) |
UVCoords | |
Vector3 | |
Vertex | Store the coordinates of a Point in 3d |
XMLScenegraphReader | XML Reader which parses a scenegraph-xml sheet and builds the scenegraph, returns the root node |
XMLSongReader | |