computeNormals(bool c) | ThingMesh | [inline] |
doubleSided(bool s) | ThingMesh | [inline] |
finish() | Thing | [virtual] |
flipYUV(bool) | ThingMesh | [inline] |
getMeshPath() | ThingMesh | |
getMiniPointer() | ThingMesh | [inline] |
init() | ThingMesh | [virtual] |
isLightOn | ThingMesh | |
lightModel(bool l) | ThingMesh | [inline] |
mesh | ThingMesh | [protected] |
meshpath | ThingMesh | [protected] |
meshtype | ThingMesh | [protected] |
mot | ThingMesh | |
normals | ThingMesh | [protected] |
playAnimation(bool) | ThingMesh | [inline] |
render() | ThingMesh | [virtual] |
setMesh(char *filepath, int type) | ThingMesh | |
setTextureCount(int textureCount) | ThingMesh | |
startAnim() | ThingMesh | [inline] |
stopAnim() | ThingMesh | [inline] |
Thing(void) | Thing | |
ThingMesh(void) | ThingMesh | |
~Thing(void) | Thing | [virtual] |
~ThingMesh(void) | ThingMesh | [virtual] |