#include "../ressources/Ressources.h"
#include "Thing.h"
#include "glut.h"
#include <vector>
#include <iostream>
#include "../toInclude.h"
#include "../ressources/Motion.h"
#include "../scenegraph/SceneGraphLetters.h"
#include "../ThingRegistry.h"
#include "../ressources/Camera.h"
Include dependency graph for ThingMaterialText.h:
This graph shows which files directly or indirectly include this file:
Classes | |
class | ThingMaterialText |
Material Thing for the scenegraph. More... | |
Defines | |
#define | MATERIAL_MAX_TEXTURES 4 |
Material Thing for the Scenegraph. Ambient, diffuse, specular term and shiniess can be set. Also Textures can be loaded
Revision 1.1 2004/12/02 15:45:00 Manfred add support for blend mode settings, fixed multitexturing, still blending to do !
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