cam | ThingCameraPath | |
cameraMesh | ThingCameraPath | [protected] |
cameraPath | ThingCameraPath | [protected] |
currentFrame | ThingCameraPath | |
finish() | Thing | [virtual] |
frameInt | ThingCameraPath | |
init() | ThingCameraPath | [virtual] |
lookAtCoords | ThingCameraPath | [protected] |
maxFrame | ThingCameraPath | |
mot | ThingCameraPath | |
render() | ThingCameraPath | [virtual] |
startAnim() | ThingCameraPath | [inline] |
stop | ThingCameraPath | [protected] |
stopAnim() | ThingCameraPath | [inline] |
targetCoords | ThingCameraPath | [protected] |
targetMesh | ThingCameraPath | [protected] |
targetPath | ThingCameraPath | [protected] |
Thing(void) | Thing | |
ThingCameraPath(char *targPath, char *camPath) | ThingCameraPath | |
~Thing(void) | Thing | [virtual] |
~ThingCameraPath(void) | ThingCameraPath | [virtual] |