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LandscapeMesh.h File Reference

quadMesh structure designed for loading in height maps, showing the resulting terrain and applying diamond square subdivision More...

#include <vector>

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Classes

class  LandscapeMesh
 quadMesh structure designed for loading in height maps, showing the resulting terrain and applying diamond square subdivision More...
struct  LandscapeMesh::Vertices
struct  LandscapeMesh::Normal
struct  LandscapeMesh::UVCoord

Defines

#define MAP_SIZE   32

Detailed Description

quadMesh structure designed for loading in height maps, showing the resulting terrain and applying diamond square subdivision

Mesh structure designed for quad landscape meshes. Data is loaded from height maps. The resulting terrain is rendered using quad or triangle strips. Normals are computed which can also be shown. the steps of diamond square algorithm can be set and the heightfactor computes is factor with which the height of the terrain is multiplied

Date:
CREATED : 2004-11-10 20:00
Author:
Manfred

Define Documentation

#define MAP_SIZE   32
 


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