#include <Thing.h>
Inherited by Thing2dFont, ThingCameraPath, ThingCone, ThingCube, ThingCylinder, ThingFlatShadow, ThingLight, ThingMaterial, ThingMesh, ThingSphere, ThingTorus, and ThingTransform.
Inheritance diagram for Thing:
Public Member Functions | |
Thing (void) | |
constructor | |
virtual | ~Thing (void) |
destructor | |
virtual void | init () |
virtual void | render () |
virtual void | finish () |
Things are able to store their parent and children.
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constructor Thing for the Scenegraph. Children and the Parent of the Thing can be set explicitly. The Children are stored in a list which can be browsed through ThingIter Iterator.
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destructor
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Reimplemented in ThingFlatShadow, ThingMaterial, ThingMaterialText, ThingRotAnim, and ThingTransform.
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Reimplemented in Thing2dFont, ThingAnimMesh, ThingCameraPath, ThingCylinder, ThingFlatShadow, ThingLight, ThingMaterial, ThingMaterialText, ThingMesh, and ThingSpotlight.
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Reimplemented in ThingAnimMesh, ThingCameraPath, ThingCone, ThingCube, ThingCylinder, ThingFlatShadow, ThingLight, ThingMaterial, ThingMaterialText, ThingMesh, ThingRotAnim, ThingSphere, ThingSpotlight, ThingTorus, and ThingTransform.
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