ambient | ThingLight | [protected] |
angle | ThingSpotlight | [private] |
attConstIntensity | ThingLight | [protected] |
attLinIntensity | ThingLight | [protected] |
attQuadIntensity | ThingLight | [protected] |
diffuse | ThingLight | [protected] |
direction | ThingSpotlight | [private] |
exponent | ThingSpotlight | [private] |
finish() | Thing | [virtual] |
getAmbient() | ThingLight | |
getDiffuse() | ThingLight | |
getSpecular() | ThingLight | |
getSpotCutoff() | ThingSpotlight | |
getSpotDirection() | ThingSpotlight | |
getSpotExponent() | ThingSpotlight | |
init() | ThingSpotlight | [virtual] |
isOn() | ThingLight | |
light | ThingSpotlight | |
lightOn | ThingLight | [protected] |
position | ThingSpotlight | [private] |
render() | ThingSpotlight | [virtual] |
setAmbient(float red, float green, float blue, float intensity) | ThingLight | |
setConstantAttenuation(float intensity) | ThingLight | |
setDiffuse(float red, float green, float blue, float intensity) | ThingLight | |
setLightPosition() | ThingSpotlight | |
setLinearAttenuation(float intensity) | ThingLight | |
setPosition(float x, float y, float z, float w) | ThingLight | [inline] |
setQuadraticAttenuation(float intensity) | ThingLight | |
setSpecular(float red, float green, float blue, float intensity) | ThingLight | |
setSpotCutoff(float cutoffAngle) | ThingSpotlight | |
setSpotDirection(float x, float y, float z) | ThingSpotlight | |
setSpotExponent(float exp) | ThingSpotlight | |
setThingTransform(Thing *ttrans) | ThingSpotlight | |
shadow | ThingLight | [protected] |
shadowIsOn() | ThingLight | |
specular | ThingLight | [protected] |
switchLight() | ThingLight | |
switchShadow() | ThingLight | |
Thing(void) | Thing | |
ThingLight(void) | ThingLight | |
ThingLight(int glob) | ThingLight | |
ThingSpotlight(float x_direction, float y_direction, float z_direction) | ThingSpotlight | |
tt | ThingSpotlight | [private] |
zus | ThingLight | |
~Thing(void) | Thing | [virtual] |
~ThingLight(void) | ThingLight | [virtual] |
~ThingSpotlight(void) | ThingSpotlight | |