#pragma once

#include "resource.h"
#include <cg/cg.h>
#include <cg/cgGL.h>

extern float WaveMap[2][100][100];
extern int oldmap;
extern bool raindraw;
extern bool simplefragment;
extern int ANZRAIN;
extern CGprogram fragmentProgram;
extern CGprogram fragmentProgram2;
extern CGprofile fragmentProfile;
