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Data Fields
Glyph Struct Reference

Holds information defining the glyph (visual representation) of a character. More...

#include <textrenderer.h>

Data Fields

GLuint textureId
 opengl texture handle
 
glm::ivec2 size
 width/height (in pixels)
 
glm::ivec2 bearing
 horizontal offset from origin to left of glyph / vertical from baseline to top of glyph (in pixels)
 
GLuint advance
 horizontal offset from current to next glyph origin (in 1/64th pixels)
 

Detailed Description

Holds information defining the glyph (visual representation) of a character.


The documentation for this struct was generated from the following file: