SuzanneIsland: An island of Real-time rendering effects!
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Holds information defining the glyph (visual representation) of a character. More...
#include <textrenderer.h>
Data Fields | |
GLuint | textureId |
opengl texture handle | |
glm::ivec2 | size |
width/height (in pixels) | |
glm::ivec2 | bearing |
horizontal offset from origin to left of glyph / vertical from baseline to top of glyph (in pixels) | |
GLuint | advance |
horizontal offset from current to next glyph origin (in 1/64th pixels) | |
Holds information defining the glyph (visual representation) of a character.