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 Realtime Rendering WS 2016
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# Team: Ehhm? #
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Xi Wang (1226083)
Alain Krier (1529120)

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 Sources
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# Water #
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https://developer.nvidia.com/gpugems/GPUGems2/gpugems2_chapter18.html
http://khayyam.kaplinski.com/2011/09/reflective-water-with-glsl-part-i.html

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# Skybox #
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https://learnopengl.com/#!Advanced-OpenGL/Cubemaps

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# SAVSM + PCSS #
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http://developer.download.nvidia.com/shaderlibrary/docs/shadow_PCSS.pdf
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch08.html
http://developer.download.nvidia.com/whitepapers/2008/PCSS_Integration.pdf


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# ParticleSystem #
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https://www.youtube.com/watch?v=6PkjU9LaDTQ

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# UnderwaterFog #
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https://www.youtube.com/watch?v=qslBNLeSPUc


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# Bloom #
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https://learnopengl.com/#!Advanced-Lighting/Bloom
