#version 330 core

layout(location=0) in vec3 position;
layout(location=1) in vec2 vTexcoord;
layout(location=2) in vec3 normals;

out vec2 fTexcoord;

void main (void){
	gl_Position = vec4(position.x, position.y, 0.0, 1.0);
	fTexcoord = vTexcoord;
}