/*!
	\defgroup gtc GTC Extensions (Stable)
	
	\brief Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.
	
	GTC extensions aim to be stable. 
	
	Even if it's highly unrecommended, it's possible to include all the extensions at once by
	including <glm/ext.hpp>. Otherwise, each extension needs to be included  a specific file.
**/

/*!
	\defgroup gtc_half_float GLM_GTC_half_float: Half-precision floating-point based types and functions.
	\ingroup gtc
	
	Defines the half-precision floating-point type, along with various typedefs for vectors and matrices.
	<glm/gtc/half_float.hpp> need to be included to use these functionalities.
**/

/*!
	\defgroup gtc_matrix_access GLM_GTC_matrix_access: Access matrix rows and columns.
	\ingroup gtc
	
	Defines functions to access rows or columns of a matrix easily.
	<glm/gtc/matrix_access.hpp> need to be included to use these functionalities.
**/

/*!
	\defgroup gtc_matrix_integer GLM_GTC_matrix_integer: Integer matrix types.
	\ingroup gtc
	
	Defines a number of matrices with integer types.
	<glm/gtc/matrix_integer.hpp> need to be included to use these functionalities.
**/

/*!
	\defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse: Additional matrix inverse function
	\ingroup gtc
	
	Defines additional matrix inverting functions.
	<glm/gtc/matrix_inverse.hpp> need to be included to use these functionalities.
**/

/*!
	\defgroup gtc_matrix_transform GLM_GTC_matrix_transform: Matrix transform functions.
	\ingroup gtc
	
	\brief Defines functions that generate common transformation matrices.
	
	The matrices generated by this extension use standard OpenGL fixed-function
	conventions. For example, the lookAt function generates a transform from world
	space into the specific eye space that the projective matrix functions (
	perspective, ortho, etc) are designed to expect. The OpenGL compatibility
	specifications defines the particular layout of this eye space.
	
	<glm/gtc/matrix_transform.hpp> need to be included to use these functionalities.
**/

/*!
	\defgroup gtc_quaternion GLM_GTC_quaternion: Quaternion types and functions
	\ingroup gtc
	
	\brief Defines a templated quaternion type and several quaternion operations.
	
	<glm/gtc/quaternion.hpp> need to be included to use these functionalities.
**/

/*!
	\defgroup gtc_type_precision GLM_GTC_type_precision: Vector and matrix types with defined precisions.
	\ingroup gtc
	
	\brief Defines specific C++-based precision types.
	
	\ref core_precision defines types based on GLSL's precision qualifiers. This
	extension defines types based on explicitly-sized C++ data types.
	
	<glm/gtc/type_precision.hpp> need to be included to use these functionalities.
**/

/*!
	\defgroup gtc_type_ptr GLM_GTC_type_ptr: Memory layout access.
	\ingroup gtc
	
	\brief Used to get a pointer to the memory layout of a basic type.
	
	This extension defines an overloaded function, glm::value_ptr, which
	takes any of the \ref core_template "core template types". It returns
	a pointer to the memory layout of the object. Matrix types store their values
	in column-major order.
	
	This is useful for uploading data to matrices or copying data to buffer objects.
	
	Example:
	
	\code
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>

glm::vec3 aVector(3);
glm::mat4 someMatrix(1.0);

glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector));
glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix));
	\endcode
	
	<glm/gtc/type_ptr.hpp> need to be included to use these functionalities.
**/

