intersect.hpp Source File

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# intersect.hpp

    00001
    00002 // OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
    00004 // Created : 2007-04-03
    00005 // Updated : 2009-01-20
    00006 // Licence : This source is under MIT License
    00007 // File    : glm/gtx/intersect.hpp
    00009 // Dependency:
    00010 // - GLM core
    00011 // - GLM_GTX_closest_point
    00013
    00014 #ifndef glm_gtx_intersect
    00015 #define glm_gtx_intersect
    00016
    00017 // Dependency:
    00018 #include "../glm.hpp"
    00019 #include "../gtx/closest_point.hpp"
    00020
    00021 #if(defined(GLM_MESSAGES) && !defined(glm_ext))
    00022 #       pragma message("GLM: GLM_GTX_closest_point extension included")
    00023 #endif
    00024
    00025 namespace glm
    00026 {
    00027         namespace test{
    00028                 void main_gtx_intesect();
    00029         }//namespace test
    00030
    00031         namespace gtx{
    00033         namespace intersect
    00034         {
    00037
    00040                 template <typename genType>
    00041                 bool intersectRayTriangle(
    00042                         genType const & orig, genType const & dir,
    00043                         genType const & vert0, genType const & vert1, genType const & vert2,
    00044                         genType & baryPosition);
    00045
    00048                 template <typename genType>
    00049                 bool intersectLineTriangle(
    00050                         genType const & orig, genType const & dir,
    00051                         genType const & vert0, genType const & vert1, genType const & vert2,
    00052                         genType & position);
    00053
    00056                 template <typename genType>
    00057                 bool intersectRaySphere(
    00058                         genType const & orig, genType const & dir,
    00059                         genType const & center, typename genType::value_type radius,
    00060                         genType & position, genType & normal);
    00061
    00064                 template <typename genType>
    00065                 bool intersectLineSphere(
    00066                         genType const & point0, genType const & point1,
    00067                         genType const & center, typename genType::value_type radius,
    00068                         genType & position, genType & normal);
    00069
    00071
    00072         }//namespace intersect
    00073 }//namespace gtx
    00074 }//namespace glm
    00075
    00076 #include "intersect.inl"
    00077
    00078 namespace glm{using namespace gtx::intersect;}
    00079
    00080 #endif//glm_gtx_intersect