// Constant: sSolidColorVertSource
// *Static* GLSL vertex shader code for elements with solid color.
static const char* sSolidColorVertSource = "#version 120\n"
"\n"
"attribute vec4 inPosition;\n"
"attribute vec4 inColor;\n"
"\n"
"varying vec4 fragColor;\n"
"\n"
"void main() {\n"
"  fragColor = inColor;\n"
"  gl_Position = inPosition;\n"
"}\n";

// Constant: sSolidColorFragSource
// *Static* GLSL fragment shader code for elements with solid color.
static const char* sSolidColorFragSource = "#version 120\n"
"\n"
"varying vec4 fragColor;\n"
"\n"
"void main() {\n"
"	 gl_FragColor = fragColor;\n"
"}\n";