, including all inherited members.
| addChild(Node *_child) | Node | |
| balloonAngleOfNode | Node | [private] |
| balloonRadiusOfNode | Node | [private] |
| balloonTreeX | Node | [private] |
| balloonTreeY | Node | [private] |
| childVector | Node | [private] |
| computeLeftRadialBisectorLimitAngle() | Node | |
| computeRadialBisectorLimitAngles() | Node | |
| computeRightRadialBisectorLimitAngle() | Node | |
| computeSiblingIndex(unsigned int *nextLevelIndices) | Node | |
| computeSiblingsOfSubtree(unsigned int *nodesPerLevel) | Node | |
| drawCircle(float x, float y, float z, float radius) | Node | [private] |
| drawNode(float x, float y, float z, float radius) | Node | [private] |
| findNodeAtMaxDepth(Node *node, int *maxDepth) | Node | |
| getBalloonAngleOfNode() | Node | |
| getBalloonRadiusOfNode() | Node | |
| getBalloonTreeX() | Node | |
| getBalloonTreeY() | Node | |
| getChildCount() | Node | |
| getDepths(std::vector< unsigned int > *depths, unsigned int currentDepth) | Node | |
| getID() | Node | |
| getIsLeftestChild() | Node | |
| getIsRightestChild() | Node | |
| getLeftSibling(Node *node, Node *lastNode, bool up) | Node | |
| getLeftSibling() | Node | |
| getLeftSiblingOfNode(unsigned int *nodesPerLevel) | Node | |
| getLevel() | Node | |
| getMaxDepthOfSubtree() | Node | |
| getMaximumFanOutOfSubtree() | Node | |
| getMaxNodesPerLevelOfSubtree(int hierarchyDepth) | Node | |
| getMinDepthOfSubtree() | Node | |
| getNodeCount(unsigned int nodeCount) | Node | |
| getNodeCountOfSubtree() | Node | |
| getNodesPerLevel(unsigned int *nodesPerLevel) | Node | |
| getNodesPerLevelOfSubtree(int hierarchyDepth) | Node | |
| getParent() | Node | |
| getPreRootedX() | Node | |
| getPreRootedXTmp() | Node | |
| getPreRootedY() | Node | |
| getRadialAngle() | Node | |
| getRadialAnglePerChild() | Node | |
| getRadialLeftBisectorLimitAngle() | Node | |
| getRadialLeftLimitAngle() | Node | |
| getRadialRightBisectorLimitAngle() | Node | |
| getRadialRightLimitAngle() | Node | |
| getRadialTreeX() | Node | |
| getRadialTreeY() | Node | |
| getRightSibling(Node *node, Node *lastNode, bool up) | Node | |
| getRightSibling() | Node | |
| getRightSiblingOfNode(unsigned int *nodesPerLevel) | Node | |
| getRootedTreeX() | Node | |
| getRootedTreeY() | Node | |
| getSiblingIndex() | Node | |
| id | Node | [private] |
| isLeftestChild | Node | [private] |
| isRightestChild | Node | [private] |
| leftSibling | Node | [private] |
| level | Node | [private] |
| logger | Node | [private, static] |
| Node(int _id) | Node | |
| parent | Node | [private] |
| preComputeBalloonTree(float parentAngle, unsigned int childCountOfParentNode) | Node | |
| preComputeRadialSubTree(float rootAngle, unsigned int stopIndex, Node *childFound, bool down, unsigned int *nodesPerLevel) | Node | |
| preComputeRootedSubTree(bool up, unsigned int stopIndex) | Node | |
| preRootedX | Node | [private] |
| preRootedXTmp | Node | [private] |
| preRootedY | Node | [private] |
| radialAngle | Node | [private] |
| radialAnglePerChild | Node | [private] |
| radialLeftBisectorLimitAngle | Node | [private] |
| radialLeftLimitAngle | Node | [private] |
| radialRightBisectorLimitAngle | Node | [private] |
| radialRightLimitAngle | Node | [private] |
| radialTreeX | Node | [private] |
| radialTreeY | Node | [private] |
| renderBalloonSubTree(float rootX, float rootY, float rootAngle, float radius, int maxFanOut, int hierarchyDepth) | Node | |
| renderRadialSubTree(float rootX, float rootY, float rootAngle, int maxFanOut, int hierarchyDepth, unsigned int *nodesPerLevel) | Node | |
| renderRootedSubTree(float rootX, float rootY, int maxFanOut, int hierarchyDepth) | Node | |
| rightSibling | Node | [private] |
| rootedTreeX | Node | [private] |
| rootedTreeY | Node | [private] |
| setAngleOfNode(float angle) | Node | |
| setBoundariesOfSubTree(float *rootedBoundaries, float *radialBoundaries, float *balloonBoundaries) | Node | |
| setCircleVisability(bool visable) | Node | |
| setIsLeftestChild(bool value) | Node | |
| setIsRightestChild(bool value) | Node | |
| setLevelsForSubTree(int actLevel) | Node | |
| setLineVisability(bool visable) | Node | |
| setNodeVisability(bool visable) | Node | |
| setParent(Node *_parent) | Node | |
| setPreRootedX(float value) | Node | |
| setPreRootedY(float value) | Node | |
| setRadialAngle(float angle) | Node | |
| setRadialLeftBisectorLimitAngle(float angle) | Node | |
| setRadialRightBisectorLimitAngle(float angle) | Node | |
| showCircles | Node | [private] |
| showLines | Node | [private] |
| showNodes | Node | [private] |
| siblingIndex | Node | [private] |
| ~Node() | Node | |