Node Member List

This is the complete list of members for Node, including all inherited members.

addChild(Node *_child)Node
balloonAngleOfNodeNode [private]
balloonRadiusOfNodeNode [private]
balloonTreeXNode [private]
balloonTreeYNode [private]
childVectorNode [private]
computeLeftRadialBisectorLimitAngle()Node
computeRadialBisectorLimitAngles()Node
computeRightRadialBisectorLimitAngle()Node
computeSiblingIndex(unsigned int *nextLevelIndices)Node
computeSiblingsOfSubtree(unsigned int *nodesPerLevel)Node
drawCircle(float x, float y, float z, float radius)Node [private]
drawNode(float x, float y, float z, float radius)Node [private]
findNodeAtMaxDepth(Node *node, int *maxDepth)Node
getBalloonAngleOfNode()Node
getBalloonRadiusOfNode()Node
getBalloonTreeX()Node
getBalloonTreeY()Node
getChildCount()Node
getDepths(std::vector< unsigned int > *depths, unsigned int currentDepth)Node
getID()Node
getIsLeftestChild()Node
getIsRightestChild()Node
getLeftSibling(Node *node, Node *lastNode, bool up)Node
getLeftSibling()Node
getLeftSiblingOfNode(unsigned int *nodesPerLevel)Node
getLevel()Node
getMaxDepthOfSubtree()Node
getMaximumFanOutOfSubtree()Node
getMaxNodesPerLevelOfSubtree(int hierarchyDepth)Node
getMinDepthOfSubtree()Node
getNodeCount(unsigned int nodeCount)Node
getNodeCountOfSubtree()Node
getNodesPerLevel(unsigned int *nodesPerLevel)Node
getNodesPerLevelOfSubtree(int hierarchyDepth)Node
getParent()Node
getPreRootedX()Node
getPreRootedXTmp()Node
getPreRootedY()Node
getRadialAngle()Node
getRadialAnglePerChild()Node
getRadialLeftBisectorLimitAngle()Node
getRadialLeftLimitAngle()Node
getRadialRightBisectorLimitAngle()Node
getRadialRightLimitAngle()Node
getRadialTreeX()Node
getRadialTreeY()Node
getRightSibling(Node *node, Node *lastNode, bool up)Node
getRightSibling()Node
getRightSiblingOfNode(unsigned int *nodesPerLevel)Node
getRootedTreeX()Node
getRootedTreeY()Node
getSiblingIndex()Node
idNode [private]
isLeftestChildNode [private]
isRightestChildNode [private]
leftSiblingNode [private]
levelNode [private]
loggerNode [private, static]
Node(int _id)Node
parentNode [private]
preComputeBalloonTree(float parentAngle, unsigned int childCountOfParentNode)Node
preComputeRadialSubTree(float rootAngle, unsigned int stopIndex, Node *childFound, bool down, unsigned int *nodesPerLevel)Node
preComputeRootedSubTree(bool up, unsigned int stopIndex)Node
preRootedXNode [private]
preRootedXTmpNode [private]
preRootedYNode [private]
radialAngleNode [private]
radialAnglePerChildNode [private]
radialLeftBisectorLimitAngleNode [private]
radialLeftLimitAngleNode [private]
radialRightBisectorLimitAngleNode [private]
radialRightLimitAngleNode [private]
radialTreeXNode [private]
radialTreeYNode [private]
renderBalloonSubTree(float rootX, float rootY, float rootAngle, float radius, int maxFanOut, int hierarchyDepth)Node
renderRadialSubTree(float rootX, float rootY, float rootAngle, int maxFanOut, int hierarchyDepth, unsigned int *nodesPerLevel)Node
renderRootedSubTree(float rootX, float rootY, int maxFanOut, int hierarchyDepth)Node
rightSiblingNode [private]
rootedTreeXNode [private]
rootedTreeYNode [private]
setAngleOfNode(float angle)Node
setBoundariesOfSubTree(float *rootedBoundaries, float *radialBoundaries, float *balloonBoundaries)Node
setCircleVisability(bool visable)Node
setIsLeftestChild(bool value)Node
setIsRightestChild(bool value)Node
setLevelsForSubTree(int actLevel)Node
setLineVisability(bool visable)Node
setNodeVisability(bool visable)Node
setParent(Node *_parent)Node
setPreRootedX(float value)Node
setPreRootedY(float value)Node
setRadialAngle(float angle)Node
setRadialLeftBisectorLimitAngle(float angle)Node
setRadialRightBisectorLimitAngle(float angle)Node
showCirclesNode [private]
showLinesNode [private]
showNodesNode [private]
siblingIndexNode [private]
~Node()Node


Generated on Tue Jun 2 19:53:44 2009 for Hierarchical Edge Bundles by  doxygen 1.5.7.1