Camera Constructor
|
Camera Constructor |
Far | Far Plane |
Near | Near Plane |
Position | Vector3 for the position of the camera |
Proj | Projection Matrix |
Rotation | Quaternion for the rotation |
View | Viewmatrix |
ViewDir | Vector3 for View direction |
ViewRight | Vector3 for View right |
ViewUp | Vector3 for View up |
YawPitchRoll | Get Vector3 for yaw, pitch and roll |
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
flip | Flips the camera Right/Left |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. |
GetType (inherited from Object) | Gets the Type of the current instance. |
lookAt | Creates a LookAtMatrix from target and upvector using the current camera position |
move | Moves the camera in the world coordinate system |
moveOriented | Moves the camera in the camera coordinate system |
orthoProj | Creates a Orthogonal Projection |
perspectiveProj | Creates a perspective Projection for the camera |
perspectiveProjEx | Perspectives a perspective projection for the camera. |
perspectiveProjFov | Perspectives a perspective projection for the camera. |
reset | Resets the camera position to the origin |
rotate | Rotates around the world XYZ Axis |
rotateOriented | Rotates around the camera XYZ Axis |
ToString (inherited from Object) | Returns a String that represents the current Object. |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |