| calculateNodeRadiusAndColor(Node *node, GLfloat radius) | NodeAnimation | |
| interpolatePolarCoord(Node *node, GLfloat radius_end, GLfloat angle_end, GLuint iter) | NodeAnimation | |
| NodeAnimation() | NodeAnimation | [inline] |
| setNodeAnimationSpeed(GLuint *animation_speed) | NodeAnimation |
1.3.7