#include <GLTexture.h>
Public Member Functions | |
void | Use () |
void | BuildColorTexture (unsigned char r, unsigned char g, unsigned char b) |
void | LoadTGAResource (char *name) |
void | LoadBMPResource (char *name) |
void | LoadFromResource (char *name) |
void | LoadTGA (char *name) |
void | LoadBMP (char *name) |
void | Load (char *name) |
GLTexture () | |
virtual | ~GLTexture () |
Public Attributes | |
char * | texturename |
unsigned int | texture [1] |
int | width |
int | height |
GLTexture::GLTexture | ( | ) |
GLTexture::~GLTexture | ( | ) | [virtual] |
void GLTexture::Use | ( | ) |
void GLTexture::BuildColorTexture | ( | unsigned char | r, | |
unsigned char | g, | |||
unsigned char | b | |||
) |
void GLTexture::LoadTGAResource | ( | char * | name | ) |
void GLTexture::LoadBMPResource | ( | char * | name | ) |
void GLTexture::LoadFromResource | ( | char * | name | ) |
void GLTexture::LoadTGA | ( | char * | name | ) |
void GLTexture::LoadBMP | ( | char * | name | ) |
void GLTexture::Load | ( | char * | name | ) |
char* GLTexture::texturename |
unsigned int GLTexture::texture[1] |
int GLTexture::width |